Run map error (something with sky)

Joeberto

L1: Registered
Jun 18, 2009
7
0
whenever i try to run a map it say "file cannot be found" heres the code:

** Executing...
** Command: "c:\program files\steam\steamapps\captain_cherios\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\captain_cherios\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map"

Valve Software - vbsp.exe (May 19 2009)
3 threads
materialPath: c:\program files\steam\steamapps\captain_cherios\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 3 has bad geometry near 3584.00 -1056.00 640.54
Can't compile displacement physics, exiting. Texture is NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL


** Executing...
** Command: "c:\program files\steam\steamapps\captain_cherios\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\captain_cherios\team fortress 2\tf" -fast "C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
3 threads
reading c:\program files\steam\steamapps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.bsp
Error opening c:\program files\steam\steamapps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\captain_cherios\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\captain_cherios\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
3 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.bsp
Error opening c:\program files\steam\steamapps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\captain_cherios\sourcesdk_content\tf\mapsrc\spencers 2nd map.bsp" "c:\program files\steam\steamapps\captain_cherios\team fortress 2\tf\maps\spencers 2nd map.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
If the spaces aren't a result of the forum you must remove them. FILENAMES CANNOT HAVE SPACES.

Failing that fix your displacement, most likely has two points in exactly the same spot:
Displacement 3 has bad geometry near 3584.00 -1056.00 640.54
Can't compile displacement physics, exiting.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Displacements must all have (at least) four sides, otherwise they'll break. Make sure that all displacements do, especially that one at 3584.00 -1056.00 640.54.