To sign a map up for an event:
Specifically, many of my previous works have been break maps, obviously not great for TF2 (and more likely to hit that gimmicky definition), but others don't focus on the fact that things break. One in which a team spawns inside a glass(breakable) castle and the other spawns outside and assaults it might be fun in TF2... might not, but I would like to find out. Another (which I am going to try and revive regardless of the answer to my question) is a rats map in a table with a Scrabble board on a lazy susan, the tiles are all func_physbox entities and I could throw a KotH CP on the center of the board, gimmicky?
I have a few maps for CS:S that went unfinished that I'd love an excuse to pick up again (and bring to TF2). Being that CS:S would be an "arena gamemode," in TF2 terms, some of them will be fairly easy to retexture over, and as arenas are allowed on game day events I was curious how TF2Maps.net defines "gimmicky."• Map must be designed for normal play.
This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.
Specifically, many of my previous works have been break maps, obviously not great for TF2 (and more likely to hit that gimmicky definition), but others don't focus on the fact that things break. One in which a team spawns inside a glass(breakable) castle and the other spawns outside and assaults it might be fun in TF2... might not, but I would like to find out. Another (which I am going to try and revive regardless of the answer to my question) is a rats map in a table with a Scrabble board on a lazy susan, the tiles are all func_physbox entities and I could throw a KotH CP on the center of the board, gimmicky?