Feudlands

J4CK8

L11: Posh Member
Mar 4, 2009
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A contest map by J4CK8
ctf_feudlands_a10001.png

Feudlands is an invade ctf contest map. To make the announcer work properly, you must take your intel into the enemy's base. It may be a bit on the large side, but the contest said for a map that would create fast paced games...hopefully with this being a little larger than your average ctf map, it will allow for better attacking due to various paths. You must take the inteligence from it's starting position outside the min building, carry across the map and deep inside your enemys base.
ctf_feudlands_a10002.png

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ctf_feudlands_a10003.png

Failing this, it will most likely be reverted to 5 cp leaving me thinking of somethign else for the contest.
 
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J4CK8

L11: Posh Member
Mar 4, 2009
820
243
I love the use of the Hydro sign for the intel base, that's quite smart.

Wow that was a quick response! Thanks, the only problem with it is the arrow might confuse or annoy people. Not sure whether it would be better to get a custom one that doesn't show the arrow? I also keep getting the rotation of it wrong.
 

lana

Currently On: ?????
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Sep 28, 2009
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There's a contest maps forum at the top of the page.
 
Aug 10, 2009
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large side, but the contest said for a map that would create fast paced games...hopefully with this being around a 5 cp sized map it will allow many paths for the flag carriers to take, allowing for multiple caps...well that's the plan.

That sounds way, WAY too big. A helpful reference I heard from a comp player about the maps is that the flag carrier should not be able to make it from cap to cap without being seen or found. This could work for 16v16, but as far as 6v6, the teams will hardly see each other, and they will only get frustrated at how many caps are happening, which will probably result in a team split between camping the base and sending out a few scouts to cap.
 

Psy

The Imp Queen
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Apr 9, 2008
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I find the placement of the wooden cap sign to be really odd. Just place a gameplay sign along the bottom wall with the "intelligence" skin and I'm sure people will get the point.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
That sounds way, WAY too big. A helpful reference I heard from a comp player about the maps is that the flag carrier should not be able to make it from cap to cap without being seen or found. This could work for 16v16, but as far as 6v6, the teams will hardly see each other, and they will only get frustrated at how many caps are happening, which will probably result in a team split between camping the base and sending out a few scouts to cap.
That's what I'm worried about. When it says 5 cp, it is actualy smaller than your average badlands. Right now it does have 3 exits from spawn to flag, 3 routes from flag to mid and 3 routes through mid. I will probably reduce this to 2 later on.
I find the placement of the wooden cap sign to be really odd. Just place a gameplay sign along the bottom wall with the "intelligence" skin and I'm sure people will get the point.
I will move the sign, but I want to keep it as wooden becuause the map is hopefully going to be alpine or desert themed with wooden buidlings and I don't think the metal signs fit too well with outdoor areas.