Gadget's Items

Gadget

aa
Mar 10, 2008
531
527
Wow, I haven't posted in this thread for more than two years! Well, now that I have finally released my very first model to the Steam workshop I thought I'd blow off the dust and show you what I have been working on. Unfortunately mapping takes so much time which I don't have so that I have switched to creating models. I hope you can forgive me for never actually finishing one of my maps. Now here's my list of new items:


Bonk! Sugar Slushie



The Snitch



The Haunted Lantern



Jack's Ol' Lantern




OLD STUFF FROM 2010 IS BELOW:
=================================================

Here's a list of ideas for hats and other items. I'm going to update it every once in a while with my prototypes:

* Scout - The Bellhop Beanie
* Soldier - Copstash, The Airborne Cap
* Pyro - wip
* Demoman - Demo's Mutton Chops
* Heavy - Short Boxed Beard
* Engineer - Friendly Mutton Chops
* Medic - Chin Curtain
* Sniper - Winnfield
* Spy - The Killer Kepi, The Beret, Handlebar

SCREENSHOTS:

I decided to start with something simple to get to know the whole workflow of getting a prop into TF2. Here's the result:

scout_bellhop_v1_ingame2.jpg
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scout_bellhop_submissionthumb.jpg

Here's one for the Spy:

spy_frenchpolice_ingame.jpg
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spy_frenchpolice_submissionthumb.jpg

And another one for the Spy:

spy_frenchberet_ingame.jpg
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spy_frenchberet_submissionthumb.jpg

A hat for the Soldier:
soldier_airbornecap_ingame3.jpg
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soldier_airbornecap_submissionthumb.jpg

The moustache collection:
demo_muttonchops_submissionthumb.jpg
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engineer_muttonchops_submissionthumb.jpg
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heavy_shortboxed_submissionthumb.jpg
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medic_chincurtain_submissionthumb.jpg
sniper_winnfield_submissionthumb.jpg
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soldier_copstash_submissionthumb.jpg
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spy_handlebar_submissionthumb.jpg
demo_muttonchops_ingame256.jpg
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engineer_muttonchops_ingame256.jpg
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heavy_shortboxed_ingame256.jpg
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medic_chincurtain_ingame256.jpg
sniper_winnfield_ingame256.jpg
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soldier_copstash_ingame256.jpg
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spy_handlebar_ingame256.jpg

If you want to try out the beards in game... here's a download. (Replaces the Ghastly Gibus).

More downloads:
Bellhop Beanie (replaces Ghastly Gibus for Scout)
Beret (replaces Ghastly Gibus for Spy)
Killer Kepi (replaces Ghastly Gibus for Spy)


I'm going to use this thread to present all the items I'm working on.
Thanks to Daimao and Acumen for their help with the workflow.
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
Nice! I'd use it rather than most of the other Scout hats.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Post a wireframe, there's no way that should be using that many polies.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
May I check your coat... with my knife?
 

Sel

Banned
Feb 18, 2009
1,239
2,570
That's better.

Now first off.

hatfix.png


The edge loops indicated in red should not exist. The variation in the shape is unnecessary detail that will never ever be noticed on such a small object, on a character that is always moving.

There is also a vertex on the top that should be removed. Finally, the hat should be altered to fit the class, instead of having the underside, visible, not only is this increasing the poly count on rarely seen polygons, it also makes the hat look lose, like it would have trouble staying on the player in the first place.

Additionally you could probably get away with a few less sides on your cylinder.
 
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Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Good job!
You can send it to valve so that all of us could get hats like that!
Can't wait!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I agree with the kiwi on this one.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Good job!
You can send it to valve so that all of us could get hats like that!
Can't wait!

What do you think why he made that? :D

He just wants to get another hat, as if 9 were not enough D:

€: gamemaster, just learn reading...
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
He justwants to get another hat, as if 9 were not enough

Urr it's not 9 hats dude. Unless you mean he's got 9 hats.
 

Gadget

aa
Mar 10, 2008
531
527
I didn't just make this hat to "get it" ...it's because I like to create maps & models - that's why I'm here at all.

That's better.

Now first off.

The edge loops indicated in red should not exist. The variation in the shape is unnecessary detail that will never ever be noticed on such a small object, on a character that is always moving.

There is also a vertex on the top that should be removed. Finally, the hat should be altered to fit the class, instead of having the underside, visible, not only is this increasing the poly count on rarely seen polygons, it also makes the hat look lose, like it would have trouble staying on the player in the first place.

Additionally you could probably get away with a few less sides on your cylinder.

Agreed, I could get away with less polygons but I simply chose not to. I'm still under the limit of 800 and most of valve's hats use more than 1000 polygons. I also agree that the proportions of the hat may not be perfect to fit the scout's head but I don't have a model of the hatless scout to create one that's fitting exactly.

The inside of the hat has to be created because it won't stay on the player's head when he dies (it falls off and rolls around).
 

Sel

Banned
Feb 18, 2009
1,239
2,570
I didn't just make this hat to "get it" ...it's because I like to create maps & models - that's why I'm here at all.



Agreed, I could get away with less polygons but I simply chose not to. I'm still under the limit of 800 and most of valve's hats use more than 1000 polygons. I also agree that the proportions of the hat may not be perfect to fit the scout's head but I don't have a model of the hatless scout to create one that's fitting exactly.

The inside of the hat has to be created because it won't stay on the player's head when he dies (it falls off and rolls around).

I didn't consider it falling off, so you have a point there.

Now about the second part, valve's hats also are usually a lot more than modified cylinders, the point I'm making is that you can have way fewer faces in there, and the difference will be completely unnoticeable, at this point those faces are all wasted. Just because you're under the limit does not mean that you shouldn't be removing unnecessary faces :/
 

ColdFire

L2: Junior Member
Mar 11, 2008
87
15
Hello Gadget, nice job
Here are the french names you asked
The scout doorman's hat is called "Chapeau de groom"
The spy's one (policeman hat) is called "Képi". There are not used by the national police itself but by the gendarmerie and the army officers. But well, who cares :)