A leak that does not exist?

Spammish

L3: Member
Jan 2, 2010
117
34
I've finally finished my first alpha and my compile log shows a leak, I've loaded up the pointfile and looked at the stated co-ordinates for what it says is a leaked trigger_multiple and there's nothing there, it doesn't seem to be affecting the map in any way but it annoys me and I'd rather not have it incase it does cause an issue or two, so if anyone knows the cause of this and how to fix it, I'd be very grateful. If anyone wants the .bsp, just ask. Also, it shows that the leak actually originates outside the actual skybox. Thanks for any help.:D
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
It will be the origin of the trigger. Select the trigger and you should see that around the leak mark is a circle, the origin of the trigger. Move that inside the map and it should be fine :)