Triggering an Event (involving filters)

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
This is simple to explain, and I thought it would be simple to accomplish, but its not working.

I want a trigger_multiple to activate a game_text_tf when someone triggers it, but only if they have the intel. I set it up with the trigger_multiple having a filter with the name of the intel, but that didn't work. Any help?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
func_brush does not have trigger interaction, and anything parented to the intel loses trigger interaction if it has it.

Use a func_flag_alert and disable the audio announcements so you can just use the outputs to trigger things.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Thank you. I thought I had tried the alert entity, but I guess I didn't. That worked.

Now I just have to ask, why didn't my method work? It seems pretty solid.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
ok well at this point it seems to only be working for the BLU team carrying the red intel. I assume the TriggerOnTeam1 means blu team, so for its trigger i selected team one and for red i selected team2. at this point im trying everything.


edit: Nevermind. Switching the Team field to "Any" fixed it.
 
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Tehrasha

L3: Member
Nov 5, 2009
115
28
Are trains the same as intel, in that they cannot cause trigger events?

Ideally, I need to trigger an event if two trains should happen to collide.

Edit: neh mind. I figured it out. I was trying to use 'filter' by itself, instead of with a filter_activator_name.
 
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