- May 10, 2009
- 115
- 8
I just so happened to think how nice it would be if in my CTF map, the winning team would have an epic spectacle to behold at the round's end.
Is it reasonable FPS-wise (or even possible) to have a particle effect for nearly every corridor of an entire 2fort-sized base being incinerated?
Essentially, you bring a bomb to the core of the enemy base CTF style, and whichever team loses gets their whole base exploded. Starting at where the bomb itself was placed, (this is always a set position in the enemy team's base of course) the force of the blast, traveling quickly down the hallways and simulated physically by trigger_push, trigger_hurt, etc, will kill anyone in the base itself as well as disgorging plumes of fire and whatever physics objects were caught in the blast, out its openings. There will be a short delay before the blast allowing any of the winning team, possibly including the carrier himself, to escape.
My questions are, rather, is it a good idea as a kind of 'reward' for succeeding, and is it even possible to accomplish?
Is it reasonable FPS-wise (or even possible) to have a particle effect for nearly every corridor of an entire 2fort-sized base being incinerated?
Essentially, you bring a bomb to the core of the enemy base CTF style, and whichever team loses gets their whole base exploded. Starting at where the bomb itself was placed, (this is always a set position in the enemy team's base of course) the force of the blast, traveling quickly down the hallways and simulated physically by trigger_push, trigger_hurt, etc, will kill anyone in the base itself as well as disgorging plumes of fire and whatever physics objects were caught in the blast, out its openings. There will be a short delay before the blast allowing any of the winning team, possibly including the carrier himself, to escape.
My questions are, rather, is it a good idea as a kind of 'reward' for succeeding, and is it even possible to accomplish?