midnight

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
This map is dead.

My latest map, a koth map between some buildings, with the point on a bridge.

This version is for gameplay testing only, visuals are not important yet.

Cubemaps are built, but there still are purple reflections, i hope you dont mind as its the first alpha.

This was succesfully tested with bots, i will try to get it into gameday soon.
 
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Steff0o

L6: Sharp Member
May 31, 2009
295
132
type in mat_specular 0 in the console if you what to get rid of the purple cubemaps the next time you make screenshots
 

Steff0o

L6: Sharp Member
May 31, 2009
295
132
type in mat_specular 0 in the console if you what to get rid of the purple cubemaps the next time you make screenshots

whaaa my eyes, the horror.

you forgot to build cubemaps.

mat_specular 0 does not solve the problem, it merely hides it as others will still experience the problem

Read it again Plz:p
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Or did he put cubemaps in in the 1st place?
 
Aug 10, 2009
1,240
399
Load Map
----------------------------------
(in console)
mat_specular 0 (there will be a pause)
buildcubemaps
cp_badlands (or any map, just switch maps is the important part)
------------------------------
return to your map
(in console)
mat_specular 1
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
46
I played this a while back and there are a few things that need work.

The spawns are way to easy to camp. try making a 2nd or even 3rd exit from the spawn area.

The water at the bottom should be WAY higher then it is now. try making it deep enough to actually swim in.

the point was way to easy to defend. Maybe take down the walls or at least take of the roof, lower the walls to 64 or so which is short enough to take cover by crouching.

You dont need two med medkits and ammo boxes right next to eachother out of spawn. Maybe leave the medkit on the right and put the ammo box behind that wall, next to the bottom of the slope.

You need some railing over certain spots and slopes.

Some sniper decks closer to the spawn would be nice.

Maybe some more windows.

Besides all that, it played fine.
 

The Whole Team

L1: Registered
Nov 4, 2009
49
7
A few thing I noticed:

First, you might want to make it so that you know who's side your on. Right now there's no difference between blue and red territory.

Also, it looks like you should be able to rocket jump on top of the shed the CP is located at.

Lastly, you should REALLY make more than one way out of the spawn room or else on demo will easily be able to lock down the entire team.