Storage

The Whole Team

L1: Registered
Nov 4, 2009
49
7
koth_storage_a2

This is my first map, so it's probably far from perfect so any advice you can give me is appreciated. I've only tested it with bots so far and it seems to work ok.

Detailing is sort of done(ish). If you see any problems what so ever tell me (though I do know that the under ground place with the two medium health packs is way too bright. Hammer was flipping out on me so I didn't get that fixed yet.
 
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Dram

L1: Registered
Jun 17, 2009
6
7
I like it, you managed too keep it simplistic enough to work with (something of a problem for me) yet interesting enough to give a go at. Normally I'd say that you included too many health packs, but for a small KOTH map like this you're probably on the right track. I'll be interested to see where this goes.
 

The Whole Team

L1: Registered
Nov 4, 2009
49
7
Thanks for the compliments. Tf2maps has been a lot of help with all the guides and people answering my mapping questions.

@Tapp: Didn't know about that, but looks pretty cool. Mines different in a couple ways. http://i982.photobucket.com/albums/ae310/Holden_W/Spire.jpg?t=1263753112

@Dram: Well, two of the health packs are only accessible to scouts, soldiers, and demo's. And the two medium health packs send you out of your way into a small, tight corridor to get them. That said, you think I should make the medium health kits into small health packs?
 

Dram

L1: Registered
Jun 17, 2009
6
7
you think I should make the medium health kits into small health packs?
I think the only thing I could suggest on that front is that if at all possible they be consolidated into one health pack, but it seems you'd have to rearrange the structure of that area to do so.
 

jakemaheu

L1: Registered
Aug 13, 2009
40
4
I like that platform and stairs. Would you be able to playerclip that?
 

The Whole Team

L1: Registered
Nov 4, 2009
49
7
a2 is out!!!! including is a bit of detailing (by which I mean alot), an extended distance from spawn to point and other minor little things. Personally I think the detailing worked out pretty well for my first map. Guides here helped me ALOT.

koth_storage_a20003.jpg


koth_storage_a20004.jpg
 

Blaine the Pain

L1: Registered
May 3, 2010
2
1
Awesome map Holden :D almost as awesome as mr wolffs goatee thing. wait, that would be calling it bad. oh well. its good haha
 
Mar 23, 2010
1,872
1,696
dam necromancers.

nice map. wish my maps looked that good :cry: