- Jan 6, 2008
- 2,289
- 1,372
DEADLINE by MUFFIN MAN
Capture the Flag
The name Deadline is, indeed, a reference to the fact that this is a contest map for the "comp CTF" contest and I need to be quicker than normal, but first and foremost it refers to the early winter/chilly setting (stuff is frozen and dead, get it? >_>).
This is standard CTF in every sense, but, being an entry in the contest, I'm designing it to be play "fast", mainly by reducing intel room camping. There is very little ammo next to the small intel room, which has two entrances on opposing sides. There is also much room for setting up offensive bases and otherwise preparing for the offensive players.
I want feedback on:
Thanks to (alphabetical order):
Capture the Flag
The name Deadline is, indeed, a reference to the fact that this is a contest map for the "comp CTF" contest and I need to be quicker than normal, but first and foremost it refers to the early winter/chilly setting (stuff is frozen and dead, get it? >_>).
This is standard CTF in every sense, but, being an entry in the contest, I'm designing it to be play "fast", mainly by reducing intel room camping. There is very little ammo next to the small intel room, which has two entrances on opposing sides. There is also much room for setting up offensive bases and otherwise preparing for the offensive players.
I want feedback on:
- Health and ammo placement.
- How powerful are sentries? I'm trying to reduce intel camping to 0.
- Respawn times.
- Return time for the intel. Currently standard (60).
- Is the map too big/too small, in terms of travel times?
- How do you feel about intercepting carriers? Can they flee too easily?
- What do you think about the "staging areas"?
Thanks to (alphabetical order):
- A Boojum Snark
- Acegikmo
- The Swamp Pack team
- The TF2Maps.net chat room and community
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