Vortex

Shadow Monkey

Super Monkey
Jun 7, 2008
244
23
Thanks :) Hope the feedback is good..
And sry, but I forgot to mention the good things on your maps D:

The style is fucking great and the low placed water is good and some kind of a nice touch! Your cart looks cool :D Keep on working!
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
So...despite all the...distaste...for the map in game today, I happen to think its a significant improvement over the last version, making good progress.

Anyways...some of the updated issues, right now the paths all converge into just about the same spot, and that seems like it could be problematic...
Just as a brief idea i had:
ctf_vortex_a5a0000.jpg

In short it basically shows to remove the path on the left side, and replace it with more of a roundabout path (probably going to want to make it alot more compact then what i drew) that takes you a bit further back and has you exiting at a different angle, then restructure the other two so that one has a different exit/entrance.

...and obviously the changes should be mirrored :p

The other problem i saw was how easy it was to spawn camp on the left exit, with my edit its still just as easy to do, no real ideas on that front though...
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
Thanks dude I redid the whole map layout wise I'm going to have to a6 out soon just doing lighting
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Ok, so we just played this 6vs6. Don't remember you being present, what was your alias?

It seemed too easy at first. I think the score ended up 3 Blu, 19 Red. But maybe the teams were stacked.. we pretty much slaughtered Blu on Aly's map as well.

I would say do not present the flag in the middle. Or if you do, make it invade mode. The capture area remained fairly free game throughout the match, and scouts just ran in and out with the intel. When a team got to the intel and someone ran back to cap the intel, it was hard for the rest of the team not to run to spawn camp. I didn't personally spawn camp but i did end up running past their spawn doors a couple times.

As for the health packs, the team (our team) who owned the middle, owned all the health and ammo in the map. Perhaps this is why the scores are so insane. Can't say much else for the map other than that it is quite small.
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
A8 released
Change Log:
Added an New area
Changed the bridge part a Little