- May 10, 2009
- 115
- 8
Well I'm doing a school project where we have to research and eventually complete something we aren't familiar with. I immediately thought, why not a map for TF2? I've never actually released one, so what better way to start focusing on serious mapping? The only problem is that we need one resource that's a book. :facepalm:
So... Does anyone know any informative books on general level design, Source mapping, or (though unlikely) mapping specifically for TF2?
So... Does anyone know any informative books on general level design, Source mapping, or (though unlikely) mapping specifically for TF2?