Solvent

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Solvent [Contest Entry]

Hi, I'd like to show you guys ctf_fluorine, a map I made for Team Fortress with an emphasis on fast paced, dynamic, fluid, gameplay, and height advantages.

NO! JUST KIDDING! THIS IS CTF_SOLVENT, A MAP BERMUDA CAKE MADE FOR TEAM FORTRESS WITH AN EMPHASIS ON AWESOME! :O

I can tell I have you hooked, so I'll continue. Ctf_solvent is my first proper map for Team Fortress, so I'm not claiming this is gonna be anything out of the ordinary. Hell, I don't expect to do well in the competition. I don't really know much about mapping! But I do know that intels look 478% cooler when they have a piercing spotlight shining down on them, and sometimes baby, that's all you need. But hey, I'm gonna have fun making it, and I hope you'll have fun playing it as well. And yes, it did take me longer to come up with the shouting stuff than the map itself.

AND HERE'S THE TWIST!
I GOT RID OF THE TWIST, IT MIGHT RE-EMERGE IN LATER VERSIONS
 
Last edited:

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Decided on the 'Bite and hold' gametype (Take intel to the middle to defend from the middle, take to the base to defend from the base).

What do you guys think? Any fundamental flaws my sugar-deprived brain may have skipped?