- Oct 27, 2008
- 130
- 186
1. Why is it enormous?! I'm assuming it's the scale value that I missed in the .qc file? Just wanting to confirm before I start messing around and get frustrated.
2. Where is the texture? It doesn't show up in Hammer or the compiled map. It is just a red 256x256 .vtf.
Here is my .qc file
When compiling, my texture and .vmt were located in "C:\Program Files (x86)\Steam\steamapps\username\sourcesdk_content\tf\materialsrc\wineglass" as wineglass_1.vtf and .vmt
After compiling the model, I copied both files to "C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf\materials\wineglass"
Am I missing something?
Also, an enjoyable picture of the catastrophe:
2. Where is the texture? It doesn't show up in Hammer or the compiled map. It is just a red 256x256 .vtf.
Here is my .qc file
$modelname "wineglass/wineglass_1.mdl"
$cdmaterials "wineglass/wineglass_1"
$scale 10
$surfaceprop metal
$staticprop
$body mybody "wineglass_1.smd"
$sequence idle "wineglass_1" fps 1
When compiling, my texture and .vmt were located in "C:\Program Files (x86)\Steam\steamapps\username\sourcesdk_content\tf\materialsrc\wineglass" as wineglass_1.vtf and .vmt
After compiling the model, I copied both files to "C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf\materials\wineglass"
Am I missing something?
Also, an enjoyable picture of the catastrophe: