TF2 Update and "contribute"

Apr 19, 2009
4,460
1,722
Additions


Various improvements to Spy disguise and feign death

Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct

Spies now play the appropriate death cry on feign death based on the corpse that appears

Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)

Feigning death due to explosive damage now has a chance to gib, like a normal death

Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)

The weapons dropped by feign death corpses now have appropriate physics and collision for their type

Combat text for damage done to Spies that feign death will now show the un-modified damage amount

Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask

Fixed a couple of physics issues on ragdolls created by feign death

Added convars to further customize the "play a hit sound whenever you injure an enemy" option

tf_dingaling_volume". Sets the volume of the hit sound

tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done

tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done

tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used

Added Medic Ubersaw kill taunt

Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play

Updated various localization strings


Changes

Removed the clamps on the "viewmodel_fov" convar

Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback

Force-a-Nature will now correctly knock back players on the ground

Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40

Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion

Increased the rate of the Soldier's Rage generation by 40%

Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10

Reduced the explosive damage resistance on the Chargin' Targe to 50%


Fixes

Fixed the Scout's legs twisting out of shape during a double jump

Fixed player models popping up and then down when they duck during a jump

Fixed Sniper rifle not penetrating friendlies

Fixed Bonk! Atomic Punch phase effect

Fixed rockets not being removed if they explode in func_nogrenades zones

Fixed the Sandman being able to bat balls through doors

Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt

Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)

Minor fixes to the crafting UI

Changed the item layout in the crafting panel to better fit the backpack panel

Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages

Fixed the crafting panel next/prev page buttons being hard to use while dragging

Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself


Updated Novint Falcon settings (no effect on non-Falcon players)

Recoil/Reload force added for the Direct Hit rocket launcher

Recoil/Reload force added for the Scottish Resistance sticky bomb launcher

More defined flesh hit force added for the Equalizer pick axe

More defined flesh hit/world hit force added for the Eyelander sword

Added swing forces for Eyelander sword

Added appropriate trumpet forces for Blu Buff Banner

Added appropriate trumpet forces for Red Buff Banner

Shotgun reload for Heavy & Pyro changed to feel more appropriate now

Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
Oh and this: http://www.teamfortress.com/post.php?id=3327
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Fuck yes fuck yes fuck yes fuck yes fuck yes fuck yes fuck yes fuckkkkk yesssss
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
omgogmogmgomg I JUST found this by accident when diddling about on the TF2 steam forums - I hit my bookmark to go back to the main page and it was all NEW BLOG POST MOTHERFUCKER and I was all HOLY SHIT.

TF2 is hitting a Spore level of community driven awesomeness except with quality control. OH MY GOD.
 

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
Why the unnecessary nerf to the Direct Hit though? :/


And... Augh... Fuck character customization... Worst idea to ever hit TF2... It's a fucking FIRST person shooter, you can't even see your own character, it's just pointless clutter on other people's screens...

I'll welcome the whole cluttered mess once they give us a command to disable customizations. Then it'll be cool, cause people who wanna see them can, and people who don't, don't have to.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
*Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)

Youme is going to die when he sees this.

Why the unnecessary nerf to the Direct Hit though? :/
...

I think it's because you could crit swimming people??? But i agree, the point of the mini crit was to promote shooting people in the air, regardless of whether they are flying due to explosive inertia or not.
 
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PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Hopefully this is the first step towards getting custom maps distributed this way, too.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
And... Augh... Fuck character customization... Worst idea to ever hit TF2... It's a fucking FIRST person shooter, you can't even see your own character, it's just pointless clutter on other people's screens...

Did you read all of it? Weapons too. That ain't just clutter by a long shot.
 
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MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
/sits patiently and waits for the filesize to skyrocket

but yeah...have to say 2 things jumped out at me more then anything,
snipers rifle can shoot through people now :D
and the targe free ride that was so much fun is coming to an end
 

iOffline

L1: Registered
Jun 27, 2009
8
6
Loving the ubersaw taunt kill, can't wait to try it out in an actual match (although only on non-serious ones of course). I do enjoy my taunt kills :).

For those who haven't seen it yet, I made a quick little video against a bot:

[ame="http://www.youtube.com/watch?v=trIMiFd_-5Y"]YouTube- Team Fortress 2 Medic Taunt Kill[/ame]
 

Freyja

aa
Jul 31, 2009
2,994
5,813
The contribution thing is awesome, but I hope they have a very, very good filter, or we'll be getting heaps of giant updates with plaigerized stuff in them.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
The contribution thing is awesome, but I hope they have a very, very good filter, or we'll be getting heaps of giant updates with plaigerized stuff in them.

Yeah, that's my concerned. Hopefully Valve will be very judicious. I don't want to chase down a Soldier wielding a ping pong paddle only to get killed by the rocket he launched from it.

But I assume Valve will only put in stuff that meets their own quality standards. And they probably won't put in near as much stuff as people are imagining.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
...I am so disappointed. The kill taunt sucks beyond belief. I was hoping they would bring back the giant syringe :(

This.

Also, i'm certain the weapon customisation is in weapon effect only, not appearence. I.E. Gloves of running urgency. They are still the same weeapon but with custom affects.

Of course this goes totally against their original concept of class and weapon recognition. You'll see a class weilding a certain weapon, try to approach the new threat from a specific angle (what you consider appropriate tactics), only for it to backfire because it did something totally unexpected.