Stockpile

Stockpile B2

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
CTF Stockpile
By Hannes "Hanz" Tirez

-Regular Capture The Flag gametype.
-Granary theme.
-Was entry for 4th Major Contest.

Credits:

- A Boojum Snark: Gametype library + Door prefabs
- Acegikmo: Environment gallery
- DaBeatzProject: Custom Textures
- Ravidge: Custom Textures
- Everybody who ever helped me with Stockpile :)
 
Last edited:

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
this contest makes everyone abandon old maps..so we will never ever see any finished map... saaad((((
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Very dark, going by the screens. No focus on the intel point.
 

Jindo

L3: Member
Aug 6, 2009
121
123
I found the screenshots were quite dark, I hope you're going to add more lighting.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Ok, after testing it the first times I will change/add this:

- Another way or sideway to the intel yard
- I will make it less dark
- Will change a little at the respawnroom yard to make it less boring
- Fix that stickies cannot be placed on doors

Any other things I should change? ^^
 

Radaka

L420: High Member
May 24, 2009
491
244
Good layout, but a bit dark and could use some more cover, props, spice, powerpuff girls, etc. in some of the more bland areas.

Fun to play!
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
ctf_hanz_a2 is out! DOWNLOAD

13/01/2010: A2:

-Added some things arround the respawnroom area to make it less boring
-Fixed stickies sticking on doors
-Brightened up the whole map
-Filled up the intel yard some more
-Added cover arround the middle
-Fixed some other minor bugs

ctf_hanz_a20000.jpg

ctf_hanz_a20001.jpg

ctf_hanz_a20002.jpg

ctf_hanz_a20003.jpg

ctf_hanz_a20005.jpg

ctf_hanz_a20006.jpg


:D
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
well..its like..and arena-sized ctf,nothing more to say so far. no actual choke points or anything that annoys
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
It was fun. The bases were big and nice, sentries weren't overpowered either. I really enjoyed how easy it was to intercept the intel carrier and camp the intel. The only negative I can think of right now is that it might be a little large in terms of scale, which might make comp players dislike it.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Ok. I think the test on the EU server was pretty good, there were no major problems with the map (or that's what I think).
If some could answer on these questions:
Do you think it's too big? I'm not sure, but, if I would scale it down, it could get too cramped.
Is it still too dark?
And as last, are there other things you noticed that should get changed/added?
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Free bump. :p

Haven't played the latest version with more props, but when TPG speaks of it being too dark, its more that the playing areas are completly incased in very high buildings that shadow the whole area.

Layout wise seems good for a first alpha, some of those courtyards, such as the one near spawn are too big, you should move the health/ammo into the very middle building. I look froward to some displacements/ somethign to liven up the flat areas.

Also I (and soemone else, can't remember who) managed to bug out the door in that main route to the intel, so that you could get into the trigger brush but it wouldn't actually open. Weird.

What theme is it going to be BTW? Seems to be heading into the granary direction but just interested.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
"I wanted to make a CTF map which is not too big and not too confusing. The theme will be something like Granary." :)
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Meh, it looks like the gameplay is fine already. :p

Tell me now if there are some things in the map which you don't like!
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I was bored, so I textured and little detailled both spawns.

ctf_hanz_a30002.jpg

ctf_hanz_a30003.jpg


Hm, they might still be a little too dark.

And anyway, does anybody has ideas for a fitting name for the map? ^^
 
Feb 17, 2009
1,165
376
We played it yesterday and it was really fast paced. It was cap after cap. You should fix the doors though, at first i thought there were spies everywhere :D