ctf_cages (Warning Large Images)

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
WIP ctf_cages (Warning Large Images)

Hello everyone, I've begun work on a ctf map that is different/more complex than your average one, so I don't really like calling it a ctf map. It is a what I call "Capture All The Flags". There are 3 flags, three static locations near each base, red and blue, the flags must be picked up in order (Environment details aka. Locked doors prevent users from picking them up out of order) main floor - basement - top. I still consider it a concept map, although the closed alpha tests that i've done indicate that it has potential.

Now for the complicated part of the map. The center. There are 3 capture zones aligned vertically, think elevator shaft, and 2 Cages that will cover 2 out of the 3 capture zones at all times. When a player captures the flag, three seconds later, the cages shift randomly to another position. The effect is a moving capture zone that is relayed to players at the top of the screen. First team to capture all 3 of the opponent's flags wins. Here are some screenshots, I would like your input. Now let me preface this by saying:

Comments about the orange areas: Please provide comments about strategy and additional routes, no prop/texture info

Comments about textured areas/areas that have props: Anything your heart desires :)

Well here it is:

cages_06.jpg

BLU Spawn, 3 Exits one is a breakable grill that leads to the basement, Prop Ideas?

cages_07.jpg

Many objects are disabled in setup, such as the ramp seen here that rises from the ground, to allow access to the uper areas

cages_08.jpg

Side balcony and catwalks

cages_09.jpg

Top capture zone

cages_10.jpg

Breakable "Boxes", model suggestions? The area will be enter a warehouse, so I was thinking literally boxes!

cages_13.jpg

The Center "Warehouse" Capture Zone

cages_34.jpg

Newly Skinned Basement *updated*
Dynamic signs all over the level point to the current capture zone, these signs can be downloaded here: http://forums.tf2maps.net/downloads.php?do=file&id=246

cages_36.jpg

cages_37.jpg

Three shots from the RED Vault *Updated*

NOW:
Some comment's i'd really like to hear:
Names: What should the names of the three capture zones be names for in game text "Take the intelligence to the NAME"
I was thinking for the middle, Warehouse, and top Atrium, don't know for bottom

Same thing for flag pickup areas
The basement i've decided on the Vault
Don't know for main level/upper level

Thank you all for your input,
FernFerret
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
You dont want to be having very blue or very red lights, as it will mess with how people see the other team and make people confused as to who is who.

Agreed, new mappers do that alot to make it clear that that specific area belongs to that team but its hard to see when a player of a team walks in the light what team he belongs too.
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Alright, two post off the bat is plenty for me to change the lighting in the bases, consider it done. Thanks

FernFerret

UPDATE, Ok guys, still to dark? Still to colored?
 
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FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Update

So thought I was dead did ya?

Here are a few things that have been hapening to cages:
015.jpg

Overhead view of ctf_Cages, Intellignce are on the far right and left, cps in the middle where the cages are (Note the new warehouse)

016.jpg

Close up of the Warehouse(Middle Capture Zone) roof and the Atrium(Top Capture Zone)

017.jpg

Blu's Loading/Unloading Dock somewhat finished, better lit.


[HELP] I have a huge Lighting Glitch
018.jpg

Note this wall: Unlit

019.jpg

Note this wall: Lit, they are the same wall from different angles, ideas anyone?

020.jpg

The Blu Intelligence zones, looks kinda M.C. Escherish right now eh?

That's all for now, feel free to comment :) they will be much appreciated.

FernFerret
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Narkissus, Have I ever said that you are the best person in the world, because you are. Thanks!

FernFerret


EDIT: Ok a play test concluded that this map style is simply too complex for even the most intelligent TF2 Players, multiple capture points and zones in the same round with little organization and too few signs just doesn't work, too many signs clutters, so Consider this map done and closed. If anyone wants a skinned version for some reason, pm me.
 
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