Bog

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Bog [Contest Entry?]

Bog is an invade type ctf map with symmetry about an axis, meant as an entry into contest 4.

A unique opportunity has arisen. While raiding a defunct Grey Gravel Company rocket base, you find that your enemies have decide to do the same. Your mission is to secure several tracking beacons from a section of the Grey outpost, and stow it away inside of the opposing team's cargo container, allowing you to track their whereabouts and eventually discover the location of their latest base.

Each team must vie for control of the flag (to be a tracking beacon of some sort), which spawns at the orange building in the center/side of the map. Then you must take the flag to an open container where the opposing team is loading up various supplies.
 
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The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
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will this be contest entry?
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Updated discription/most screenshots. Wanted to upload the map tonight, but I found some errors (mostly visual) that I'd like to fix first. Should be up (and hopefully tested) tomorrow. I might just make it into this contest.
 
Feb 14, 2008
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931
I expect people will complain that it's too dark.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
My thoughts too Randdalf. But I haven't done any lighting besides a few lights in closed areas, and didn't really expect to do them at this stage of the map. I might add a few lights outside to brighten it up, but we'll see. I also need to get rid of those black shadows on my displacements.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
There we go, got rid of those ugly black shadows on my displacements (switched nodraw to skybox). Now theres tons more light as well. Uploading the map as I type this (all that swamp stuff takes up a LOT of room).