Assembly

Apr 19, 2009
4,460
1,722


Assembly(CTF)
(ctf_assembly)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Charles "The Political Gamer" Papanek
E-mail: thepoliticalgamer@gmail.com
Version: "Final"
Custom content used:
intel_point_base model
Author: Mark "Shmitz" Major
E-mail: shmitz@gmail.com
Version: 1.0.0

Concrete Walls - Expanded Set
Author: Void

Volcanic textures and skybox. (No download link sorry)
Author: Acegikmo

Prefabs used:
TF2 prefab pack
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Libraries used:

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Displacement Library
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Lighting Library
Author: Ravidge

Environment Gallery
Author: Acegikmo

 
Last edited by a moderator:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Hmm well normally i cant tell very well from hammer screenshots but it does look good :)
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
will it suffer the same fate as plr_assembly?

Tune in to find out....
 

Rizz

L5: Dapper Member
Dec 18, 2009
210
21
Looks really good, I can't wait to see some more screenshots and ultimately a download. :)
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Can I see pits.....?
 

Rizz

L5: Dapper Member
Dec 18, 2009
210
21
The one thing I noticed that would make the map look better is some buildings/scenery in the background where players can't go.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I didn't have fun. The capzones are too large and it's way too big with too many paths for comp. play. Not to mention, it is very easy to defend the intelligence.
 
Apr 19, 2009
4,460
1,722
That was a very good playtest. Looks I need to make it less engie friendly! Thankfully this will not be as much of a problem in comp. However, I am thinking up ways to fix it nonetheless!
The one thing I noticed that would make the map look better is some buildings/scenery in the background where players can't go.
Its only alpha. >.> I will add a 3D skybox when it hits beta.
 
Apr 19, 2009
4,460
1,722
hl2%202010-01-10%2012-50-13-48%20-%20Copy.jpg
hl2%202010-01-10%2012-50-01-46%20-%20Copy.jpg


Just some new ideas about how to give the attackers higher ground to take out the massive sentry spam.

Good or bad idea?