- Jan 8, 2010
- 5
- 0
Hello again,
I'm still working on that CP map that has a train running through the middle. The map is mostly dark, but the train has a light_dynamic on the front of it, which beautifully lights up the map as the train goes through. The light also lights up the front of the train itself - however, while nice in appearance, just looking at the train causes a severe drop in framerate (200 to 40 fps on my computer, nevermind worse computers). I believe that this is because the dynamic light is recalculated for the train every time the train moves (which is all the time).
I absolutely love the current effect and would like it to remain as similar as possible, but it costs way too much to use the way it is right now. Is there a way that I can create an almost "static" lighting for the train so that it is lit up the same way all the time, while having the dynamic light shine on just for the map itself?
I'm still working on that CP map that has a train running through the middle. The map is mostly dark, but the train has a light_dynamic on the front of it, which beautifully lights up the map as the train goes through. The light also lights up the front of the train itself - however, while nice in appearance, just looking at the train causes a severe drop in framerate (200 to 40 fps on my computer, nevermind worse computers). I believe that this is because the dynamic light is recalculated for the train every time the train moves (which is all the time).
I absolutely love the current effect and would like it to remain as similar as possible, but it costs way too much to use the way it is right now. Is there a way that I can create an almost "static" lighting for the train so that it is lit up the same way all the time, while having the dynamic light shine on just for the map itself?