Basalt

KotH Basalt rc2

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
Basalt is a King of the hill map where both teams are trying to get at the very top of the hill.
 
Last edited by a moderator:

Cornish Gamehen

L1: Registered
Dec 23, 2009
47
18
Good idea, but will having the point on top of a very steep slope like that make it a bit too easy to defend the point?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The point looks very open, which could make it too difficult to capture.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
About the tire tracks: why would a truck go up to the point, where the wooden supports are too low for it to drive under? Just a little detailing tip.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
And the tire tracks go through very narrow paths, like here.

And this pretty much looks like Badlands if it stole the building from Fastlane's center cap.
 
Apr 19, 2009
4,460
1,722
I like the hill idea too but at the same time the map will need lots of flanking paths for the other "attacking" team so they can get the upper hand and keep the koth "ping-pong" effect going throughout the hole match.
 
Sep 12, 2008
1,272
1,141
Wow, you are releasing maps at a high tempo. And so nicely detailed already! Did you do a lot of tests? I hope you did! But also, i don't like the name. Makes me think too much of Borax/Aurum/Any other cool material, if you know what i mean.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
There are 4 paths to the hill so its not a problem. I have done a lot of playtesting lately and the map plays fine and people really seem to enjoy the map so I decided to release it. It's quite easy to get the team that has captured the point off the point. According to the playtest that I have done lately, there aren't any problems with the map layout wise, I just need to fix some glitches here and there but everything else seems fine. :)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Also, your skybox cards appear to be floating in the last screenshot. Looking forward to playing this, though.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
I think it looks very nice, your displacement hills are really smooth. The theme is nice and crisp. Good luck with this!
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Good thing you decided to do the map in the desert!
Haven't seen these kind of maps lately...
 
Feb 14, 2008
1,051
931
Grain of the wood on the middle beams is not aligned with the slope of the beam. Looks interesting.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
Wow, you are releasing maps at a high tempo. And so nicely detailed already! Did you do a lot of tests? I hope you did! But also, i don't like the name. Makes me think too much of Borax/Aurum/Any other cool material, if you know what i mean.

I just map fast plus I have nothing else to do in my Graphic Design class so I map when I go there too. :D
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Yea, you need to update your ambience. Also your sky cards don't match the lightness, hue or saturation of your skybox. You should probably use cliffs and hoodoo's to obscure the low horizon, but with the new skybox you could probably just get away with a desert, if you're careful in its execution.

The middle building needs more detail, and where you have those conveyer belts enter the building with the doors onto the bridge, you could bring that building out by 256 units. It seems fairly flat as is.

You've probably had enough people tell you this but in an effort to motivate you to change it so it's more unique, right now it looks like Fastlane crossed with Mainline.

You've also fallen into the same trap as with Mainline/Reelfoot in that your placement of the dirt tracks is illogical. Your dirt tracks overlap the corners of buildings, and stop at arbitrary buildings/walls.