** Executing...
** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
Valve Software - vbsp.exe (May 19 2009)
3 threads
materialPath: f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf\materials
Loading F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.vmf
Patching WVT material: maps/roomwithghost/harvest/ground_to_green_grass_002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78218 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 154 texinfos to 97
Reduced 32 texdatas to 30 (784 bytes to 703)
Writing F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
1 second elapsed
** Executing...
** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" -fast "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
3 threads
reading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
reading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.prt
454 portalclusters
1225 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 8885 visible clusters (0.00%)
Total clusters visible: 161301
Average clusters visible: 355
Building PAS...
Average clusters audible: 451
visdatasize:54774 compressed from 58112
writing f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
0 seconds elapsed
** Executing...
** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" -noextra "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
3 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
Setting up ray-trace acceleration structure... Done (0.35 seconds)
1493 faces
1266117 square feet [182320848.00 square inches]
1 Displacements
378650 Square Feet [54525704.00 Square Inches]
1493 patches before subdivision
12673 patches after subdivision
sun extent from map=0.087156
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 944444, max 493
transfer lists: 7.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(4171, 2444, 1468)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1099, 314, 129)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(312, 46, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(91, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(27, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 203/8192 2436/98304 ( 2.5%)
brushsides 1238/65536 9904/524288 ( 1.9%)
planes 528/65536 10560/1310720 ( 0.8%)
vertexes 1972/65536 23664/786432 ( 3.0%)
nodes 1044/65536 33408/2097152 ( 1.6%)
texinfos 97/12288 6984/884736 ( 0.8%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 51555/0 51555/0 ( 0.0%)
faces 1493/65536 83608/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 738/65536 41328/3670016 ( 1.1%)
leaves 1060/65536 33920/2097152 ( 1.6%)
leaffaces 1595/65536 3190/131072 ( 2.4%)
leafbrushes 588/65536 1176/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9954/512000 39816/2048000 ( 1.9%)
edges 5646/256000 22584/1024000 ( 2.2%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1596/65536 3192/131072 ( 2.4%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 717620/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54774/16777216 ( 0.3%)
entdata [variable] 17723/393216 ( 4.5%)
LDR ambient table 1060/65536 4240/262144 ( 1.6%)
HDR ambient table 1060/65536 4240/262144 ( 1.6%)
LDR leaf ambient 2574/65536 72072/1835008 ( 3.9%)
HDR leaf ambient 1060/65536 29680/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3364 ( 0.0%)
pakfile [variable] 525/0 ( 0.0%)
physics [variable] 78218/4194304 ( 1.9%)
physics terrain [variable] 858/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 4016
Writing f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp" "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf\maps\roomwithghost.bsp"