Photic

Jan 31, 2008
555
1,482
Hello again TF2maps!
This is a simple standard 5cp push map.
The theme is basically a spytech base underwater, with some large glass panels along the walls to give you a nice view of the sea bottom.

Please note that this is an alpha version! I have lots of stuff to detail, but I want to make sure the gameplay is good before I start doing so. I have started detailing the middle control point, as you can see in the screenshots.
 
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The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
OMG its a New map from Ace!!!!

AWESOME!
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I remember playing this 6 v 6 in a previous version, it plays very well. Hopefully it keeps the charm after detail.
 
Jan 31, 2008
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1,482
D: Are there even any Dev Textures lying around?? Looking forward to this.

Nope!
I never use dev textures. The reason I'm not doing that, is that i want to be as close to the final look as possible without detailing. Dev textures are just an excuse to tell people to not complain about how undetailed the map is really. Texturing the map will also help people navigate better, which is pretty important in the early tests.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Woah. Great Point.

/me changes entire alpha texturing philosophy.

Also, Pic 4, the wall jumps I'm imagining are unimaginable..
 

Fireman

L4: Comfortable Member
Mar 21, 2008
150
59
Gorgeous looking map ace, looking forward to seeing if the gameplay measures up.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
are you telling me this blue gibberish is water outside ???
please do, because i'd love you then and like to know what kind of effect that is for the underwater outside. some custom material/models/silhouettes, etc... ?

i also always wanted to make underwater spybase stuff but just couldn't come around the actual mapping part, so i'm really really looking forward to how you pull this thing off ! because the first two screens with the huge watery windows look absolutely nice :)

the lighting on the water side is exactly how i wanted it to be on my cpoint-entry but failed miserably ;)
if you should ever need any custom models for this project just wake me up, i'll do anything - be it a pink penguin :D
 
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Jan 31, 2008
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Haha, glad you like the effect! It's actually an ice texture I was working on for cp_glacier a long time ago, which I've modified a bit to look more like glass!
As for custom models/textures, thanks for the offer, but I've already got that covered :)
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Dude, I have to say, I still don't like how white the walls are. They're incredibly white, incredibly tall, and incredibly offputting.

EDIT: Also incredibly uniform.
 

Flame

aa
Jul 19, 2009
368
865
a5 has a mid point looking like that? lol that is amazing.

sorry i havent gotten many pugs going yet. It took me a while to get tf2 to work yesterday and I think myself, Nine, and Mangy are too anxious over the you know what to do anything =P.

Ill take a run through it later and see if I can scavenge up 11 more to give it a shot.
 

Colt Seavers

L6: Sharp Member
Dec 30, 2007
288
82
Very nice indeed 8) Looking forward to playing it - glad to see you sorted the 'glass'/'water' thing out (I think it was you I read posting about it somewhere....).

Stunning lighting. That CP is a work of art!
 
Jan 31, 2008
555
1,482
Dude, I have to say, I still don't like how white the walls are. They're incredibly white, incredibly tall, and incredibly offputting.

EDIT: Also incredibly uniform.

Of course they are:

Acegikmo said:
Please note that this is an alpha version! I have lots of stuff to detail, but I want to make sure the gameplay is good before I start doing so.
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
Hah, i've tried before making an underwater map, but it never quite works.
This looks very cool :)

Hey, are you still making cp volcanic??? (for the ozfortress contest)?