I had an idea that instead of having repeat captures of a flag (usually 3) as a condition of victory each team needs to
Capture the Intelligence from the enemy base
Deliver a bomb to the enemy base
Control a point at a neutral site between bases.
Controlling the point opens additional, easier pathways to get to the enemy flag and the bunker that you deliver the bomb to.
Thoughts?
Teams can repeatedly capture the flag or deliver the bomb if they wish, but once they've done both AND control the point they win. If time runs out the team with the most flags captured wins, if this is a tie most bombs delivered wins, if this is a tie longest time of control over the point wins, if THAT's a tie (unlikely) the game is a stalemate.
Capture the Intelligence from the enemy base
Deliver a bomb to the enemy base
Control a point at a neutral site between bases.
Controlling the point opens additional, easier pathways to get to the enemy flag and the bunker that you deliver the bomb to.
Thoughts?
Teams can repeatedly capture the flag or deliver the bomb if they wish, but once they've done both AND control the point they win. If time runs out the team with the most flags captured wins, if this is a tie most bombs delivered wins, if this is a tie longest time of control over the point wins, if THAT's a tie (unlikely) the game is a stalemate.