Downhill

PL Downhill Beta 3

Gadget

aa
Mar 10, 2008
531
527
I've picked up this old map again and changed the second half of the layout quite a bit as well as the theme to make it work for the medieval project.

Let's see what the gameplay is like...

____________________________________________________________________

The post below is related to the old version of the map:

This is the map I had initially begun for the Payload Contest over a year ago. The layout seems to be quite well balanced so I decided to start detailing and finish it over the next months.

So here's the first beta release of the map.


Special Thanks to:
* FLOOR_MASTER and 2fort2furious.com // for playtesting and feedback
* Fabian 'Acumen' Schmidt // for custom models
* A Boojum Snark // for the prop library
* a1freesoundeffects.com // for free sound file: tugboathorn.wav
* Everyone who submitted feedback


Custom Models by Fabian 'Acumen' Schmidt:
* models/custom/bollard_32.mdl // 777 polys
* models/custom/bollard_64.mdl // 777 polys
* models/custom/bollard_skybox.mdl // skybox version of bollard_64, 777 polys
* models/custom/anemometer_a.mdl // dynamic model, with pole, 1800 polys
* models/custom/anemometer_b.mdl // dynamic model, with wall bracket, 1800 polys
* models/custom/crane_lod_skybox.mdl // HL2 model, converted for 3D skybox, 3600 polys


You can find older screenshots and information in this [ame="[URL]http://forums.tf2maps.net/showthread.php?t=3810[/URL]"]thread[/ame].
 
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FLOOR_MASTER

L3: Member
Mar 10, 2008
118
140
I'm glad to see this progressing beyond a2fixed without any layout/timer changes. It's very well-balanced as is and has had a place in 2f2f's regular rotation for months.
 

Nama

L1: Registered
May 27, 2009
1
0
Played this map a ton glad to see it finally get more color then grey.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Looks very good although i'd advise maybe a tad more cover in places like screeny 1 and 3.

Hope this helps :)
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Looks nice, layout looks solid and fun, detailing is nice without being overpowering and it's payload. What more could you ask for? :D

Also, I think it would be super awesome if you wanted to challenge yourself with your own custom bomb explosion for the final cap. Possible make the two pillars ontop of the cap hole area collapse into the hole and pull that whole crane structure with it, it would look badass and you could have the crane hit the train from above which causes it to explode.

Awesome but hard work.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Hmm good idea
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Looks really good detailed, only most of the walls are a bit empty. And in picture 2 you can see underneath the displacement.
 

Gadget

aa
Mar 10, 2008
531
527
...only most of the walls are a bit empty. ...
Agreed, detailing is not finished yet. I'll be adding more beams and especially overlays in the next phase.

... And in picture 2 you can see underneath the displacement.
That's because the screenshot is taken from outside the playable area ...it won't be actually seen while playing.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
Oh man, I'm surprised I've never seen this before, it looks interesting.

I always wondered why the dam from Hydro never got much usage
 

DrHorrible

L1: Registered
Feb 26, 2009
28
2
Wow. This is a beautiful map.

I second the usage on that dam. I'll have to build something around it someday... :)
 

FLOOR_MASTER

L3: Member
Mar 10, 2008
118
140
Congrats on the beta! This is such a strong and under-appreciated map. Hopefully it reaching beta will bring it more attention.
 

Wegason

L3: Member
Aug 16, 2009
147
64
B-e-a-utiful, I've not seen this before but it looks to be very nicely detailed. Can't wait to try it out.
 

MisterNine

L1: Registered
Dec 28, 2009
17
4
This map is incredible. It's going to replace Badwater on my payload server. This is my first message here because this is the first time I've felt strongly compelled to post. I want to urge you to continue your work on this map. Please continue to develop this because you have a true gem on your hands. I will run it as long as you continue to update because I believe it is the perfect companion to Goldrush. A little blank as it is in some areas, but it's early. I'll check back often :)
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
This map looks really good!
A few more changes (like what previous people said) and it would be GREAT!
Good luck with that!
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Been playing this for the better part of this year on 2f2f, really really glad you started working on it again.