zbandito
L1: Registered
- Feb 12, 2008
- 21
- 2
You should be able to trigger the animations using a Trigger_multiple I believe.
You can also use this trigger to enable or disable a brush or entity; maybe there is some use for this in attempting to make it heal the way you want. Personally, I think having ammo issued is not a big problem, but it is easily remedied by using health packs. Perhaps creating a prefab of the health packs as described above, and forcing them to respawn with the trigger.
You can also use this trigger to enable or disable a brush or entity; maybe there is some use for this in attempting to make it heal the way you want. Personally, I think having ammo issued is not a big problem, but it is easily remedied by using health packs. Perhaps creating a prefab of the health packs as described above, and forcing them to respawn with the trigger.