- Sep 26, 2009
- 0
- 2
This was done for a school project, I did a tf2 map that will be released when it works. I had to interview someone in the field and I figured Booj was plenty in the field.
Dark(I am Jacks Iron Fist): What was the first thing you started mapping for?
A Boojum Snark: Well if you are counting the digital medium, it would be Half-Life for 3D games. Worms Armageddon if you go back to 2D games. If to go beyond the digital, the first would be board games. I created my own 'expansion pack' board for Clue that added a garden and basement to the mansion. I used to get out my mom's pack of drafting stencils and use the different shapes to design layouts for sewage treatment facilities.
Dark: What helped you find out how to create maps?, (online tutorials books ect)
Booj: Nothing helped me. I started in 2000 with Worldcraft off the Half-Life CD and I only had dial-up. It was mostly trial-and-error by myself, only looking to the Worldcraft help files for info. Those weren't exactly thorough, but they did teach me the tools of the program at least.
Dark: What was the first map you released?
Booj: I believe it was Orangepeel for TFC. It was pretty bad. But I'm not positive on it because like I said I mapped for a long time by myself. Hard to remember what was the first internet release.
Dark: What lead you to being such a part of tf2maps .net?
Booj: I joined a few months after it started up. I hadn't mapped for awhile so I went searching for a new mapping community. The Steam group with tf2maps.net seemed to be the largest so I picked it. Becoming a large part... everything lead to it really. My then seven years of mapping knowledge meant I could answer a lot of questions people had, or devise the answers if I couldn't. I'm always striving to make things the best they can, so it just ended up that I was asked onto the staff team, and I accepted cause I could improve things more there.
Dark: Why did you start to map?
Booj: I'm a creator, a fiddler, a tinkerer. Wooden blocks, LEGOs, stick forts in the woods, broken things. You name it, I mess with it and see what I can do. I hang onto way too much stuff just because I might have a use for it in the future. It was only natural when I saw I could create maps for Half-Life that I dived in.
Dark: Have you mapped for other engines?
Booj: Yes and no. Pretty much any game I play that can be edited in some way I'll tinker with, but I never went to the point of creating a complete map for anything but the GoldSrc and Source engines.
Dark(I am Jacks Iron Fist): What was the first thing you started mapping for?
A Boojum Snark: Well if you are counting the digital medium, it would be Half-Life for 3D games. Worms Armageddon if you go back to 2D games. If to go beyond the digital, the first would be board games. I created my own 'expansion pack' board for Clue that added a garden and basement to the mansion. I used to get out my mom's pack of drafting stencils and use the different shapes to design layouts for sewage treatment facilities.
Dark: What helped you find out how to create maps?, (online tutorials books ect)
Booj: Nothing helped me. I started in 2000 with Worldcraft off the Half-Life CD and I only had dial-up. It was mostly trial-and-error by myself, only looking to the Worldcraft help files for info. Those weren't exactly thorough, but they did teach me the tools of the program at least.
Dark: What was the first map you released?
Booj: I believe it was Orangepeel for TFC. It was pretty bad. But I'm not positive on it because like I said I mapped for a long time by myself. Hard to remember what was the first internet release.
Dark: What lead you to being such a part of tf2maps .net?
Booj: I joined a few months after it started up. I hadn't mapped for awhile so I went searching for a new mapping community. The Steam group with tf2maps.net seemed to be the largest so I picked it. Becoming a large part... everything lead to it really. My then seven years of mapping knowledge meant I could answer a lot of questions people had, or devise the answers if I couldn't. I'm always striving to make things the best they can, so it just ended up that I was asked onto the staff team, and I accepted cause I could improve things more there.
Dark: Why did you start to map?
Booj: I'm a creator, a fiddler, a tinkerer. Wooden blocks, LEGOs, stick forts in the woods, broken things. You name it, I mess with it and see what I can do. I hang onto way too much stuff just because I might have a use for it in the future. It was only natural when I saw I could create maps for Half-Life that I dived in.
Dark: Have you mapped for other engines?
Booj: Yes and no. Pretty much any game I play that can be edited in some way I'll tinker with, but I never went to the point of creating a complete map for anything but the GoldSrc and Source engines.