An Interview With A Boojum Snark

Dark777888

L1: Registered
Sep 26, 2009
0
2
This was done for a school project, I did a tf2 map that will be released when it works. I had to interview someone in the field and I figured Booj was plenty in the field.

Dark(I am Jacks Iron Fist): What was the first thing you started mapping for?

A Boojum Snark: Well if you are counting the digital medium, it would be Half-Life for 3D games. Worms Armageddon if you go back to 2D games. If to go beyond the digital, the first would be board games. I created my own 'expansion pack' board for Clue that added a garden and basement to the mansion. I used to get out my mom's pack of drafting stencils and use the different shapes to design layouts for sewage treatment facilities.

Dark: What helped you find out how to create maps?, (online tutorials books ect)

Booj: Nothing helped me. I started in 2000 with Worldcraft off the Half-Life CD and I only had dial-up. It was mostly trial-and-error by myself, only looking to the Worldcraft help files for info. Those weren't exactly thorough, but they did teach me the tools of the program at least.

Dark: What was the first map you released?

Booj: I believe it was Orangepeel for TFC. It was pretty bad. But I'm not positive on it because like I said I mapped for a long time by myself. Hard to remember what was the first internet release.

Dark: What lead you to being such a part of tf2maps .net?

Booj: I joined a few months after it started up. I hadn't mapped for awhile so I went searching for a new mapping community. The Steam group with tf2maps.net seemed to be the largest so I picked it. Becoming a large part... everything lead to it really. My then seven years of mapping knowledge meant I could answer a lot of questions people had, or devise the answers if I couldn't. I'm always striving to make things the best they can, so it just ended up that I was asked onto the staff team, and I accepted cause I could improve things more there.

Dark: Why did you start to map?

Booj: I'm a creator, a fiddler, a tinkerer. Wooden blocks, LEGOs, stick forts in the woods, broken things. You name it, I mess with it and see what I can do. I hang onto way too much stuff just because I might have a use for it in the future. It was only natural when I saw I could create maps for Half-Life that I dived in.

Dark: Have you mapped for other engines?

Booj: Yes and no. Pretty much any game I play that can be edited in some way I'll tinker with, but I never went to the point of creating a complete map for anything but the GoldSrc and Source engines.
 

Flying Chicken

L69: Deviant Member
Nov 26, 2009
69
2
Booj: I'm a creator, a fiddler, a tinkerer. Wooden blocks, LEGOs, stick forts in the woods, broken things. You name it, I mess with it and see what I can do.

/agree

I'm just like this.
 

ratclaw

L2: Junior Member
Feb 2, 2009
70
13
Ahhh Worms Armageddon, the good old days...

Snark, your history sounds kinda similar to mine. I like to put stuff together just to see how they work. I spent a lot of time with my legos, and my brother's when he wasn't looking;)
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
My first mapping experiences was also Worms Armageddon, or Warcraft 2, cant remember think it was about the same time...

Ah these were the days :D



anyway, nice interview, alot of fun to hear about peoples experiences and how they ended up here! Would be cool to interview all the admins/staff members in a similar way :D
 
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