Movable Lighting?

xingped

L1: Registered
Jan 3, 2010
5
0
I have yet to find any information, but I was curious if movable light sources was possible in making TF2 Maps? For example, a light source set on a pre-defined movement path to move around the level during a game. Is this possible? If so, how?
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
Ahhhh....

I think it can be done with a Light_dynamic, a Func_tank_train and a path.

I think it only works in CSS though
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
just make a billion lights and enable/disable them accordingly.

lolno don't do that.



If you look at the cart, there is a light on the cart that moves as it goes through the map. look into that in ABS's pack.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I don't think they did it on purpose, it might've been creating some errors. I'm not a Source guru though, so that's just my speculations.