I'm going to try to get this into Wednesday's gameday testing, but if not, those impromptu tests are always great.
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So this is my gravelpit style cp map, cp_sketch.
After the gameplay has become solid (with plenty of tests and alphas), I boast a stylistic theme never before seen in a video game--yet will still fit into the conventions of team fortress 2 style (more or less). I'm not yet willing to disclose what that theme exactly is, but I'm sure the title will fill out in on part of the style, but not all of it.
This is a continued project from an archived map, cp_sketch, and can be found here:
http://forums.tf2maps.net/showthread.php?t=5078
But first, gameplay is the most essential part. I'll probably set up some impromptu testing later today (12/31/09).
Leave feedback when you get the chance. Thanks!
________________________________________________
So this is my gravelpit style cp map, cp_sketch.
After the gameplay has become solid (with plenty of tests and alphas), I boast a stylistic theme never before seen in a video game--yet will still fit into the conventions of team fortress 2 style (more or less). I'm not yet willing to disclose what that theme exactly is, but I'm sure the title will fill out in on part of the style, but not all of it.
This is a continued project from an archived map, cp_sketch, and can be found here:
http://forums.tf2maps.net/showthread.php?t=5078
But first, gameplay is the most essential part. I'll probably set up some impromptu testing later today (12/31/09).
Leave feedback when you get the chance. Thanks!
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