New map! A 5cp push map, geared towards comp play. I'm using my entry from the detailing contest as the final point. Let me know what you guys think!
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One look at the front page told me why the last cap looks so finished.WastedMeerkat: was frost any good?
WastedMeerkat: I just missed it
FreeLance(^_-)FoX: It was interesting, a lot of scale issues but good designs
FreeLance(^_-)FoX: He needs to strip it down
WastedMeerkat: ah
WastedMeerkat: I got it downloaded but we switched to your map about 3 secs after I got in
WastedMeerkat: I'll go check it out
FreeLance(^_-)FoX: hehe :3 Scorpio would appreciate your feedback
WastedMeerkat is now playing Team Fortress 2. Click here to join.
FreeLance(^_-)FoX: I liked it
WastedMeerkat: alright
WastedMeerkat: not a bad design at all, but the scale issues are very apparent at second cap
WastedMeerkat: last cap is looking really nice
WastedMeerkat: and idk about the water at middle cap
WastedMeerkat: seems out of place
FreeLance(^_-)FoX: I think he should scrap middle :E
WastedMeerkat: yeah
FreeLance(^_-)FoX: Too straightforward and both of the extra "routes" are useless
FreeLance(^_-)FoX: annoying even
WastedMeerkat: exactly what I think
WastedMeerkat: but god, last cap looks so finished
WastedMeerkat: I almost can't find fault with it
WastedMeerkat: except maybe sniper sightlines
WastedMeerkat: maybe
FreeLance(^_-)FoX: It seemed to play alright, there were definitely some good snipers at this test
WastedMeerkat: ah
WastedMeerkat: the missile sticking out seems to cover it, but the corners below the stairs are still succeptible to campy snipers
WastedMeerkat: I'm documenting this feedback here, btw
FreeLance(^_-)FoX: Yes and good
FreeLance(^_-)FoX: I'm on the verge of sleep so I'm going to depart... I need to write up my feedback for him
FreeLance(^_-)FoX: Thanks for playing though!
FreeLance(^_-)FoX: night
WastedMeerkat: yeah np
WastedMeerkat: night
FreeLance(^_-)FoX is now Offline.
Although I liked this map quite a bit, there are some areas that annoy me.
The 3rd or 4th floor vents. Although they seem like good side routes and all, they're too detached from the rest of the map. Heck, I stumbled upon them once, and then I could never find them again. On that same note, the upper paths connecting to the roof of cap point 2/4 could use some kind of ramp/noclip smoothing. Even as a Scout it became annoying to jump to them.
Besides that, it was pretty fun and interesting.
Joking matter:
As I asked before while playing, what is the obsession in this map with huge phallic objects once you exit the spawn?