killing a wall?

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Fenderic

L1: Registered
Dec 9, 2009
13
3
i dont like the look of the normal respawn gates, and i just need a way to contain the players until the round starts.
so i tried to create walls that would disappear when the 30 second setup was over, but the walls are not disappearing.

i have surrounded my spawns with multiple func_walls all named StartGate
my team_round_timer has an output to Kill StartGate OnSetupFinish

does anyone know what i am doing wrong?
are they not supposed to be a func_wall?

thanks.
 

Swiftmind

L2: Junior Member
Dec 6, 2009
73
20
Yeah use func_brush instead. Also to be safer you should disable the func_brush not kill. Disabling will make it disappear ingame, enabling will make it appear again. Make sure you put the solidarity to "Toggle".
 

Altaco

L420: High Member
Jul 3, 2008
484
120
It really would look nicer if you used a func_door instead of just making it randomly disappear. At least some sort of door rather than a magical wall.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Be careful with func_brush, they dont reset after the round restarts, so you will have to enable them again as a new round starts (via logic_auto).

And i think "kill" makes things always disappear until the map is reloaded, not good...
 

Fenderic

L1: Registered
Dec 9, 2009
13
3
You don't like the look of normal respawn gates but a magically disappearing wall is ok?

well, ideally what i want to do is make the "magically disappearing wall" an extremely translucent or invisible wall,
the gates just don't fit in with the style of my map so i didn't want them to be there
and its an arena map, so i want them to respawn at the beginning of each round.

thank you to all who made suggestions, i'll play around with it and ask if i still can't figure it out.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Team Fortress 2 resets the whole map every round (not after Waiting for Players though.) That means anything that's destroyed, killed, or moved magically reappears as it was at the start.
 

Swiftmind

L2: Junior Member
Dec 6, 2009
73
20
well, ideally what i want to do is make the "magically disappearing wall" an extremely translucent or invisible wall,
the gates just don't fit in with the style of my map so i didn't want them to be there
and its an arena map, so i want them to respawn at the beginning of each round.

thank you to all who made suggestions, i'll play around with it and ask if i still can't figure it out.

So at the start of the round, the func_brush just disappears. I do hope you have a respawnvisualizer. Having the enemy right next to the repsawn points is not a good idea at all. Or the respawn points have no cover from the enemy shooting from behind the visualizer, you are going to make some fustrated players!

There is two ways to do what you want. Make a func_brush with a nodraw texture or you can change the Render Mode and FX of the func_brush. Then just disable the brush when the proper team wants to walk through it and once they pass reenable it.