I'm back from the dead now, at least partially. Anyway!
I was thinking about a map/game type called survival. I'm thinking that it's probably done before. But anyway, here it is.
Red controls a single CP and is given some time to setup (eg. 1 minute) but after the setup phase ends, they are unable to respawn (and the respawn room is closed), or they are forced to respawn in some far away spot on the map as a spectator (they can't affect the battle after they die, except for engies since their structures are still intact).
So, Blu's task is simple, capture that CP within a time limit. If they kill everyone, the CP is supposedly totally open for capture and Blu can take it and win. Unlike Red, Blu doesn't have the respawn point drawback.
The map should work like L4D's survival mode where Red has some space to operate but is still working in a confined space. It's not really making a totally new game mode, it's just a slight mod to the normal attack-defend CP. And rounds will end quickly. People with short attention spans like me would love to play it out. The maps are supposedly of a medium to small size.
Drawbacks:
- Red can be almost a full team of engineers and just camp out the CP. So it's important to the mapmaker to limit on the number of ammos out there, limit the setup time, and make it so that when the round starts, Blu won't be facing 12 level 3 sentries by the CP.
- After a number of runs, the map will get much easier to figure out because nothing's changed and spots are easy to remember.
- Autobalancing from Blu->Red = Ragequit?
Let me know about your thoughts. I *think* it's technically viable but I haven't ran Hammer in a while unfortunately.
I was thinking about a map/game type called survival. I'm thinking that it's probably done before. But anyway, here it is.
Red controls a single CP and is given some time to setup (eg. 1 minute) but after the setup phase ends, they are unable to respawn (and the respawn room is closed), or they are forced to respawn in some far away spot on the map as a spectator (they can't affect the battle after they die, except for engies since their structures are still intact).
So, Blu's task is simple, capture that CP within a time limit. If they kill everyone, the CP is supposedly totally open for capture and Blu can take it and win. Unlike Red, Blu doesn't have the respawn point drawback.
The map should work like L4D's survival mode where Red has some space to operate but is still working in a confined space. It's not really making a totally new game mode, it's just a slight mod to the normal attack-defend CP. And rounds will end quickly. People with short attention spans like me would love to play it out. The maps are supposedly of a medium to small size.
Drawbacks:
- Red can be almost a full team of engineers and just camp out the CP. So it's important to the mapmaker to limit on the number of ammos out there, limit the setup time, and make it so that when the round starts, Blu won't be facing 12 level 3 sentries by the CP.
- After a number of runs, the map will get much easier to figure out because nothing's changed and spots are easy to remember.
- Autobalancing from Blu->Red = Ragequit?
Let me know about your thoughts. I *think* it's technically viable but I haven't ran Hammer in a while unfortunately.