- Feb 1, 2009
- 1,094
- 1,085
I'm having a bit trouble trying to release snowdrift b3, because when I try to compile it turns out fullbright... This only happens when doing a full compile, a normal compile works perfectly. It might have something to do with my custom rad. file with forcetextureshadows but it worked fine before and I haven't done any changes to it.
So, anyone know what could be causing this?
Also, yes, I did check my compile log for errors. It had the
"make_triangles:calc_triangle_representation: Cannot convert" one, but I doubt that's causing it since normal compile works fine.
So, anyone know what could be causing this?
Also, yes, I did check my compile log for errors. It had the
"make_triangles:calc_triangle_representation: Cannot convert" one, but I doubt that's causing it since normal compile works fine.