- Aug 10, 2009
- 1,240
- 399
So, in an effort to try and guide players through my awesome arena map that you should definately check out and comment on, I figured I could try and use lighting to my advantage. Because players act like flies.
Here's the question: what would be a good light setting, that hasn't been overused, that is dark enough so that a normal (not light_env) light would show up clearly on?
An example of an overused light setting would be the 'red sunset' setting, call it whatever you like, that's pretty much red, and dark like sunset. Night is another example that's overused.
The goal here is to have a dark enough light_env so I can make sideroutes more obvious and appealing without seeming cliche with an overused light setting.
Here's the question: what would be a good light setting, that hasn't been overused, that is dark enough so that a normal (not light_env) light would show up clearly on?
An example of an overused light setting would be the 'red sunset' setting, call it whatever you like, that's pretty much red, and dark like sunset. Night is another example that's overused.
The goal here is to have a dark enough light_env so I can make sideroutes more obvious and appealing without seeming cliche with an overused light setting.