Jump Drexen 2

Drexen

L2: Junior Member
Dec 16, 2008
87
15
Jump Drexen 2 - By Drexen

This jump map is a TF2 demo jump map from novice to expert difficulty. I hope you enjoy it.

Thanks to everybody who tested it along the way.

Final version released!

jumpdrexen2beta1.jpg

jumpdrexen2beta0001.jpg

jumpdrexen2beta0002.jpg

jumpdrexen2beta0003.jpg

jumpdrexen2beta0004.jpg

jumpdrexen2beta0005.jpg
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Nice lighting. Although im not too keen on jump maps so maybe make it a proper game type.
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
I also make some 'proper' game type maps, and i'll be making more im sure.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Sorry i didn't mean it badly i simply ment i think it'd be a better map like it.
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
Na its OK, and theres no way i could make it any other game type.

Also, final version released
 
Feb 17, 2009
1,165
376
@gamemaster1996Jump maps are supposed to be meant for jump training not playing ctf or pl :D

Im not a huge fan of jump maps, but i can tell that this one looks ok.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Quite the purist community it seems, I was actually recommended this map by a friend and was pleasantly surprised to find it on my homepage! :p

Gamemaster, I can't believe you suggested turning this into a CP map, maybe apply his skills into making one (which it seems he is doing) but not transform this very specific map into one. Shame on you!
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
The first pic is beautiful, nice job. But how the hell did you end up with that third picture? The blue lighting is making me blow up villages. Please stop!

I take it you like the third pic?

Also thanks to everyone else.
 

keithgarry

L2: Junior Member
Apr 16, 2009
59
8
I take it you like the third pic?

Also thanks to everyone else.

Well my quote was meant to be somewhat constructive, maybe it came off wrong.
No, the third pic has some intense blue lighting which seems really out of place. But thinking back to those types of maps I've played before it could make sense to have different lighting schemes depending on the difficulty or gameplay of the room.

The map looks great by the way. You did a really nice job.
Is it all trick jumping? Any target practice?