(CUSTOM MODEL WIP) Ambulance

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Looks great. Keep up the awesome job.
 
Last edited:

oxy

L5: Dapper Member
Nov 27, 2007
208
30
Ok... so I tweaked the texture and am trying to rig this thing in XSI modtool... Ugh.. totally different from Maya. Does anybody have any suggestions/tutorials?

..oxy..
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
I might be viewing it wrong, but isnt "ambulance" backwards on the front of it?
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Really great job. Like the "bounce" when the doors are fully open.
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
Ok.. this bad boy is almost done. I got it working but I had the scale messed up so I am re-importing the .3ds mesh, re-scaling the re-rigging it.

I have decided that I want to release it with a map but I honestly don't think that my map would do this model justice.

Soo...

I am looking for either a WIP map or a mapper with great previous releases that I will give this model to. I am hoping that somebody can come up with a map that allows the use of this functioning ambulance. If I don't get any responses I will just throw it up here and let people at it.

..oxy..
 

The Scientist

L1: Registered
Mar 11, 2008
48
0
By functioning, do you mean that you can open up the back and get health, like a recharge locker? With the proper entities, of course.
 

Vilepickle

Banned
Oct 25, 2007
372
199
I think you should let people at it. You'll get maximum exposure that way, and with it in many maps, anyone scouting for modelers would see it and track down the creator of the model.

Source games seem to have a pretty sluggish modding community, and I'm not sure why. In Q3, models were flung around like they were going out of style so people could get their work public domain and into lots of people's maps.

Think of it this way: if the map is bad, I'm pretty sure anyone looking for talent would notice that the map creator probably didn't make that model, and research it if they're interested.
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
Ok guys and gals. I got this bad boy in Hammer. Now I just need some help triggering the animations and setting up the heath trigger.

I have the model compiled as a prop_dynamic with the following animations.
ambulance_idle, ambulance_open, ambulance_close.

How would I set up the model to Heal to full heath and open the doors on StartTouch and then close the doors on EndTouch.

I have used triggers before but never to heal or cue animations.

We are getting close.


..oxy..
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
Ok.. so for now I have it being trigger with just a brush tied to Func_regenerate
which points to the model. Everything works great, the only downfall is that you also get ammo when the doors open. Here is a SS. I know the texture looks like junk right now but that is because it is just a full blown color map. I will be adding the specular map and tweaking the VMT tomorrow. It looks like the hard part is over.

I still need some help triggering this so that health only is dispensed.
As I mentioned above I have 3 animations: open, close, and idle.

Thanks for your help.

..oxy..

ambulance_WIP-1.jpg
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
Can you post your texture map? Did you burn a shadow map into your diffuse? Would probably help, as the lighting looks a bit flat. Good to see it in game it came out really stylin.

-Buddikaman-
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Oxy,

Not sure if this will work, but try making a trigger_hurt with negative values for damage. Might come out weird (as in shoot blood out of people while they're there) but it should heal them. Alternatively you can do something with a healthpack_large or whatever by setting its model to something not visible, making like five of them, and having them respawn quickly.

By the way, awesome model. Definitely needs lighting though. And did you know you can scale your models without editing them? Simply change the "scale" figure in the QC file before compiling the model.
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
Thanks for all the feedback!

Buddikaman: I just wanted to make sure I could get this thing working before I spent hours on the texture. I am baking out an AO map right now. I will then learn more about .VMT files. Once I get that figured out I will post my texture.

MangyCarface: Thanks for the scaling tip. I will work on some combinations. Right now the Func_regenerate is working great. I just don't want it to issue ammo. If I do try either of your techniques I still don't know how to trigger the animations.

Geuel: I will be making a blu skin as well. Keep checking back.