Lavaka

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I thought I'd release this since its in a1 and hopefully people won't bitch this time. I plan on changing the theme of the map since I plan on using my own theme but this is just to see how it looks with yukon's theme which obviously it looks pretty good to me. The map is a dustbowl style map with 3 stages.

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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
When I saw this, I was like "Who remade yukon?"

Can't determine anything yet, hope it plays well.

EDIT: Oh yeah, the name is kinda strange as well.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
It looks as if you might need to tighten some areas, thats what everyone keeps saying about my map.
However, I havn't played it so I'm just going on the screenshots here.
There doesn't seem to be many boxes/barrels lying over the place. In most maps these are good for retreating players to hide behind, or spies to decloak

In screenshot 3, it feels like there should be some small stairs onto that point. It looks too high to step up and the only easy way I can see onto that point is by going through the building. You might be able to jump onto it, but there should probably be steps or a ramp or something.

Screenshot 4 feels a bit open, but open doesn't always make a map bad. Dustbowl is very open around its first points of the stages.

Screenshot 5 & 6, I think it might be better if you added some wooden barriers where that rock is. There's a fair sniper sightline there, and one sniper could cover those tunnels easily. I'm not sure where the attacks/defenders are coming from though, and it might not be a problem.

Screenshot 9 (Point in the corner), I feel there should be some sort of cover either on the point or in the area next to it. Due to it being a corner, splash damage of rockets and bouncing pipes would dominate the point to much without some sort of cover for sentries or players.



Also, now I know its alpha, but the wooden logs coming from the building in the first screenshot look a bit strage clipping through the roof, but it is alpha...

Thats my feedback based on the screenshots, but all of it could be wrong, I havn't played it yet. When I do, I'll provide some more detailed feedback.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
mumble mumble well textured mumble alpha mumble. [/incoherent mumbling]

I think the name is a bit strange and people will find it hard to remember, or it will become "that map that looked a bit like yukon..."
 
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Feb 17, 2009
1,165
376
I too was thinking about Yukon when i saw this :D
Actually i read the name as labvakar, which means good evening in Latvian :D
Cant tell about balance yet, ill wait for a gameday ;)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
"Lavaka" doesn't ring a bell at all. And I browse Wikipedia for hours on end. The only thing that comes to mind by the name, is Lava - and Radaka.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
there is a word "lavka" in russian. the meaning is-bench :D
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
The Yukon is strong here, but I trust you'll be giving it your own personal touch in the future. It looks interesting so far, can't wait to try it.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I'll try to get a1 by the end of this week but I don't know if I will since Im trying to finish up my css map though. I'll post some pics of the changes that I have made later.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Ohes noes now they're going to spend pages upon pages discussing how the alpha looked like another map even though the OP states it and outlines plans for a custom theme. Will it ever end? D:

Anyway - this looks good!

As has been said, more prop cover would probably be welcome but that's easy enough., everything else looks playtest ready. I'm looking forward to watching this one develop!
 
Feb 14, 2008
1,051
931
Alpha testing :O, good job.