TF2Maps.net the trading card game!

Apr 19, 2009
4,460
1,722
I am copying this directly from the chat room

Rules:
Goal - Either reduce the enemy player to 0 thanks total, or to have a map with 20 playtest points.

Cards - There are three cards: user, maps, and events.

Thanks - All user cards have thanks points. User cards can reduce the thanks points of other user cards by criticizing. Roll a die. If it comes up five or six, subtract your card's criticism points from the enemy's thanks points. When a card runs out of thanks, it is removed from play unless it regains thanks through an ability.

Criticism - As stated above, you may crticize. Rolling a five or six will subtract your card's criticism points from the enemy's thanks points or playtest points. If you crtiticize, you may not use a non-passive ability that turn.

VIP/Pro - If a user card is labelled VIP, it adds 1 playtest point to any map every turn. Pro cards will receive 1 thanks every turn. Pro does not work if thanks are at zero.

Playtests - All map cards have playtest points. These are reduced by criticizing the card. Again, rolling a five or six will subtract your criticism. Maps earn one playtest point every turn. When a map has less than zero playtest points, it returns to your deck.

Event Cards - Events are instant use. Once they are played, they are discarded.

User cards:
SWATY *4 THX, 3 CRT*
Ability 1 - Passive - ALREADY FIXED: Reduces criticism damage by 1
Ability 2 - 2 Thanks - RC22: Add 3 playtest points to any map in play

The Political Gamer *6 THX, 2 CRT* (Donator)
Ability 1 - 2 Thanks - VERY THANKFUL: Adds 1 thanks to all user cards in play
Ability 2 - 3 Thanks - WARM WELCOME: Restore 3 thanks to a user card that was removed from play

Nerdboy *7 THX, 2 CRT*
Ability 1 - 1 Thanks - UNACCEPTABLE: Removes all thanks from one enemy card and removed this card from play
Ability 2 - Passive - LIMITED BAN: If removed from play by an enemy card, roll a die. Return this card to play after those many turns with 1 thanks

Tera *5 THX, 3 CRT*
Ability 1 - 2 Thanks - STUPID: Prevent any attacks from enemy cards for 1 turn
Ability 2 - Passive - NAME CHANGE: If attacked, two thanks can be taken from another card

Nineaxis *6 THX, 4 CRT* (Pro, Donator)
Ability 1 - 3 Thanks - INCREDIMEDIC: Restore a card that was removed from play to its default thanks
Ability 2 - 2 Thanks - SLOW MAPPER: Prevent all enemy maps from earning playtest points for one turn

A Boojum Snark *10 THX, 2 CRT* (Donator)
Ability 1 - 4 Thanks - GAMEDAY: Add 1 playtest point to all of your maps in play
Ability 2 - Passive - ENTITY KING: For every successful attack by any of your cards, add 1 thanks to this card.

Youme *6 THX, 4 CRT* (Pro, Donator)
Ability 1 - 3 Thanks - DISGUISE: Roll a die. This card is protected from any criticisms for that number of turns
Ability 2 - 4 Thanks - THEMATIC HALT: Remove 3 playtest points from an enemy map card

drpepper *7 THX, 4 CRT* (Pro, Donator)
Ability 1 - 4 Thanks - CONTEST: Add 2 playtest points to all maps in play of a certain gamemode of your choice.
Ability 2 - 2 Thanks - ADSENSE: Roll a die. Receive an extra 1 thanks for that number of turns.

Seba *4 THX, 3 CRT* (Donator)
Ability 1 - Passive - UNNOTICED: When criticized, roll a die. If it comes up 5 or 6, the attack is nullified
Ability 2 - 2 Thanks - SILLY UNLOCKS: Roll a die. If it comes up more than 3, nothing happens. Otherwise, your opponent may not place new cards for that number of turns

TheBladeRoden *7 THX, 3 CRT* (Donator)
Ability 1 - Passive - LURKER: Every turn, pick a user card and add 1 thanks to it.
Ability 2 -

Shmitz *6 THX, 2 CRT* (Pro, Donator)
Ability 1 - Passive - CUSTOM CONTENT: Issue an extra 1 playtest point to any map you have in play per turn
Ability 2 - 4 Thanks - WISE SAGE: Double criticism of all your user cards for one turn

Icarus *6 THX, 4 CRT* (Donator)
Ability 1 - Passive - A121: Add 3 playtest points to any map card that is played while in play
Ability 2 - 3 Thanks - CP_/CTF_/ARENA_ICKYMAP: Changes the gamemode of any map in play to a different gamemode

MangyCarface *9 THX, 3 CRT* (Pro)
Ability 1 - 5 Thanks - OPTIMIZING BLITZ: Roll a die. Add that number of playtest points to any of your maps
Ability 2 - Passive - NO ENGIES: Remove two thanks from this card, but add two playtest points for every map card played

Acegikmo *6 THX, 4 CRT* (Pro)
Ability 1 - 4 Thanks - VALVE IGNORES ME: Pick one map card, then remove one playtest from every other map card in play and add it to this card.
Ability 2 - 2 Thanks - 499 MB: Prevent all enemy maps from earning playtest points for one turn
 
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Feb 17, 2009
1,165
376
Prefab: http://dl.dropbox.com/u/1517451/card_prefab.psd [11,3MB] :O
eng_card.png

card_furnace.png
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Since I don't have photoshop, I can't use the template so meh. Here you go (because we all know you can only way to get rid of orange_x is to kill it):


cp_orange_x.png
 
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Steff0o

L6: Sharp Member
May 31, 2009
295
132
-snip- illegal distribution of software ain't cool, man

-Srry, didn't realise that, just wanted to help :p
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I find it curious I don't get the inherent thanks generation thing. Also, different types of cards should be different colors. Needs more rules/instructions too :p
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I find it curious I don't get the inherent thanks generation thing. Also, different types of cards should be different colors. Needs more rules/instructions too :p

Mappers are blue, Maps are red, Events are tan.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I wish I had any special abilities.

I mean, I can drag an airplane by my ears, but I'd still need one more to have a card.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
ALL FEAR THE STRETCHED TEDDYBEAR!

I-D.png
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Tapp
User
When tapp enters play, tapp all non-tapped users. Any non-tapped users who enter play after tapp are tapped. Once per turn the player controlling tapp can un-tapp a tapped player to remove another from the field, or tapp a non-tapped user. If another tapp tapps tapp, both tapps are un-tapped. If tapp is removed from the field and no other tapp exists, un-tapp all tapped users, except tapp. If tapp re-enters play in the same turn, tapp may not tapp any non-tapped users, unless another tapp exists on the field. If multiple tapp cards are on the field, a user which has been tapped this turn by tapp's tapping effect may not be un-tapped by another tapp, unless that tapp was tapped this turn as well.
True story.
Edit: oh, and how does one actually win at this trading card game? It seems like it could work, if only...
 
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