Building

wyn10

L1: Registered
Nov 22, 2009
46
3
Blackout.

Plot: Since the Power plant has closed down; the area is in darkness has teams fight to take over the building to get power from there other team. You will be fighting through the darkness fighting to stay alive is the vile struggle for a basic need.

Teams will be first fighting to capping the bottom floor; then up to second floor; then third. Ending at the cap in front of each others bases. Making sure the other team doesn't survive the fight.
 
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Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Even though the theme of the map is darkness, a map that you can't see anything on will be very frustrating to play on, I suggest lightening it up a lot, but still make it feel dark (like pipeline or cross roads.) to... illuminate the theme.

And Building as a name is a little unexciting, how about cp_blackout?
 

Menderza

L1: Registered
Apr 28, 2009
25
25
I'm sure that what you need is a light_environment. It will add sunlight so you don't need to add lights outside. :D
 

Anagram Man

L2: Junior Member
Nov 30, 2009
71
15
Nice to see you are working on a real map, Wyn!
It seems weird from that screenshot, looks....blocky...
Eh, nice job.
Oh and Also:

ITS TOO DARK
:p
 
Aug 10, 2009
1,240
399
The point-light theme is cool (all the little lights) but I don't think it necessarily fits the tf2 theme. I think you could use some overhang lights in a nice dark industrial building structure, like the lights you see above a door that's in a dark alleyway. A lightening of the map is necessary though.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
with all those little lights, how about some ropes with lightbulbs hanging off them, like pipeline. That looks nice vertically and can provide some light without floating orbs. Also, candles and stuff
 

wyn10

L1: Registered
Nov 22, 2009
46
3
Updated.

For some reason the topic won't change from building to blackout -_-.