Possible to disable CP unlock sounds in koth?

Malcolm

L3: Member
Jul 10, 2008
123
25
Hi there,

is there any way to disable the announcer's "CP Enabled"-messages in Koth? I have three CPs in my map, and the sounds are overlapping which doesn't sound well...

I hope someone can help me, as I already checked the most of the "Disable Sound"-flags I found...
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Instead of using the "Control Point Delay" setting of tf_logic_koth, you could have your CPs start locked and then unlock them manually with inputs. A team_round_timer would send SetTeamCanCap inputs to the trigger_capture_areas.

Another idea, I'm not sure if this works or not, would be to send AutoCountdown 0 to zz_red_koth_timer and zz_blue_koth_timer (this will show up as errors in Hammer but those are the KotH team_round_timers).
 
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Malcolm

L3: Member
Jul 10, 2008
123
25
I never thought THAT way around...

I think I will try the first solution you mentioned, maybe that will help for me.

Thanks.