Furnace Creek

CP Furnace Creek rc

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
There is a seperate frame, and dynamic door combo that lacks the roller mechanism. IE the small gate at the start of Goldrush and a larger brother.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Mapers: a pretentious bunch who don't realise just how unobservant players are.

No one who isn't a mapper gives a toss if its floating or not. The could care less. /discussion.
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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Since some of you seem to have forgotten forum conduct:

Derailing threads =/= accepted.
Civilized discussion of views = accepted.
 

KarmaPolice

L3: Member
Jul 25, 2009
108
52
Mapers: a pretentious bunch who don't realise just how unobservant players are.

No one who isn't a mapper gives a toss if its floating or not. The could care less. /discussion.

One of the fundamental rules of game design is to never assume the player won't notice a mistake, sir. Someone WILL notice.

It's just a minor thing, so it won't kill me if you don't fix it, but that was a really ignorant position for you to take.
 
Aug 10, 2009
1,240
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One of the fundamental rules of game design is to never assume the player won't notice a mistake, sir. Someone WILL notice.

It's just a minor thing, so it won't kill me if you don't fix it, but that was a really ignorant position for you to take.

I think that even if the majority doesn't notice immediately, it's only a matter of time..
 

YM

LVL100 YM
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Dec 5, 2007
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My point is that it A) isn't a mistake and B) I never said people wouldn't notice, but that they don't care. They're busy playing TF2 not rating the map with a survey form on a clipboard and half-moon spectacles.

To 'fix' such a small 'oversight' is more effort than it is worth. Both me and nineaxis have lives, we can't spend every waking hour mapping which means you have to prioritize the things that will actually make a difference and the stuff that makes the perfectionist in you happy. I know I'd like to see all kind of minor anomolies in maps fixed but as I've already explained it just isn't worth it.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
2 brushes to make an L-shaped support beam for the crank "just isn't worth it"?

I don't really care, but that's incredibly lazy.
 

YM

LVL100 YM
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Dec 5, 2007
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'Worth it' has nothing to do with laziness.

Its about how much it will add to the map vs how long it will take. Both are trivial ammounts, it will add nothing to the map, it will take ~5 minutes including opeing the SDK, hammer, the map, making it (way more than just two bushes! more like a dozen plus vertex editing), picking out some nice textures for it, making it a func_detail then closing everything again.

The only posetive thing it will do is stop this stupid witch hunt.

The map isn't perfect. Get over yourselves.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Good grief what the hell is going on in here.

You two are still working on the map, no? So nix all that "opening the sdk" stuff and just look at it as doing it while you have it open to do whatever else it is you have yet to do.
If something like this is overlooked and ends up in a final release it is not a big deal, but to actively defend not doing anything about it is just asinine.
Not to say everyone else isn't going a little overboard either. I think it's just asininity on both sides here.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Good grief what the hell is going on in here.

You two are still working on the map, no? So nix all that "opening the sdk" stuff and just look at it as doing it while you have it open to do whatever else it is you have yet to do.
If something like this is overlooked and ends up in a final release it is not a big deal, but to actively defend not doing anything about it is just asinine.
Not to say everyone else isn't going a little overboard either. I think it's just asininity on both sides here.

They spent more time arguing about it I think than it would take to fix it...
 

Tinker

aa
Oct 30, 2008
672
334
To be honest, I laughed when I saw the "WHEN YOU ROCKETJUMP HERE, YOU CAN SEE A PIXEL OF TRAINTRACK THAT DOESN'T END". Not *everything* needs checking, it's nice if you can fix it in an upcoming release, but it isn't a huge problem.

That said, goddamn you guys, stop being stepped on (and stepping) toes so easily.
 
Apr 19, 2009
4,460
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sploits.jpg
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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Here's a modified tunnel. I've combined the two tunnels from A and B to C's centre into one tunnel, no both tunnels which were as wide as they could be without creating massive vis problems. The most logical option was to merge them into one.

attachment.php


With the hut moved and stretched as an exit the tunnel almost serves as the two distinct entrances to C that they were before the merge. Here are some shots of the inside, showing how much wider it is, hopefully this should keep people happier :) (first is looking from just inside the hut and the second is from just inside the entrance at A, looking towards B)

attachment.php


attachment.php


EDIT: oh, and that damn floating winch has been fixed.
 
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