... But yeah, it's not used in any stock TF2 maps as far as I know, but I'm sure in can be implemented into the FGD and made usable just like entities such as point_push.
I am trying it. I have an env_microphone placed and an info_target it is linked to. But I do not believe it is working, I would like to know if I am doing something wrong.
Ok, yea, the mic works in tf2. However, if you place it too close to a flag, the announcer clips are played, not just through the speaker, but globaly. Is there any way to filter out the announcer? If not I can just move the mic.
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