gecko's Cage

GeckoCare

L1: Registered
Dec 20, 2009
1
0
I'm new to this site, most can probably tell, so I'm not sure how you are supposed to upload maps, but I just uploaded a .zip as a file attachment; so just download the attached file. Sorry if I did anything wrong.
If someone could kindly tell me how to do this the right way, your help would be much appreciated, ty.
 
Aug 10, 2009
1,240
399
You can always look at other posts as an example. You map should not be in fullbright (no lights), and has a half life skybox (set it to tf_day_01 for starters [thats a tf2 skybox]). Judging from the screenshots the map looks like it coul use a bit of a layout revamp as the general map looks pretty plain and predictable.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Please change the map thumbnail to one that actually represents the map.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Here's some tips on improving:
1) Use TF2 textures (type tf in the keyword box in the texture browser); HL2 ones are horrible to use for this game
2) Add lights; even simple ones like teeny lightbulbs in spawns get rid of fullbright (just remember to add lighting to all inside areas)
3) Buildcubemaps - I trust you've place env_cubemaps in your map, but that doesn't do the job by itself. You have to make a server with your map then type the following in the console:
mat_specular 0
buildcubemaps
mat_specular 1
disconnect
sv_cheats 1
mat_reloadallmaterials
sv_cheats 0
This will remove those ugly pink-and-black checkerboard textures from your map.