- Dec 20, 2009
- 3
- 0
I'm stumped on this one. Here's the situation:
Currently I have a spider (Prop_Dynamc) parented to a sled (Prop_Physics) so it can move around the map.
I resorted to using a "sled" because it works fairly well on ramps and kinda good on stairs. But the phyics interaction with the environment would look a lot better if the collisions came from spider's dynamic animations rather than the crappy sled.
So how can I do this?
Tired, spend the whole day trying to come up with a solution. Hope my question isnt too vague
Oh yea the movement is being controlled through a sourcemod plugin just in case your wondering.
This is the physics model it uses now
This is the Physics model I would like to use
The model
The Animations
Currently I have a spider (Prop_Dynamc) parented to a sled (Prop_Physics) so it can move around the map.
I resorted to using a "sled" because it works fairly well on ramps and kinda good on stairs. But the phyics interaction with the environment would look a lot better if the collisions came from spider's dynamic animations rather than the crappy sled.
So how can I do this?
Tired, spend the whole day trying to come up with a solution. Hope my question isnt too vague
Oh yea the movement is being controlled through a sourcemod plugin just in case your wondering.
This is the physics model it uses now
This is the Physics model I would like to use
The model
The Animations
Last edited: