Iron

Apr 19, 2009
4,460
1,722
Sorry about A5 taking so long. I ended up scrapping point A for the 3rd time. >.>
Here is a little teaser.
attachment.php
 
Last edited:
Apr 19, 2009
4,460
1,722
Bump for gameday!

To-do list:
Add nobuild to tracks to prevent bug
Get rid of trigger_hurt
More clipping
More obvious pathways to point C

Anything else?
 
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JSTProductions

L1: Registered
Oct 15, 2009
31
10
Todays playtest went fine, except of my 890+ ping :O:O

You need to work on navigation cause i got lost many times.....
I seen some leaks near doorways and the gray texture is overused.
Too bad my ping kinda ruined it :mellow:
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
46
just by building in front of the cart/point you can stop the 2nd part of c from coming down, making it super hard to cap and when a and b are capped after doing this, the payload just floats midair.
 
Apr 19, 2009
4,460
1,722
Finally got an a6 changelog up:

-Redo Capture point B
-Fix C hight problems
-Touch up A more
-Minor improvements to RED spawn
-New BLU spawn
-Add nobuild to tracks to prevent bug
-Get rid of trigger_hurt
-More clipping
-More obvious pathways to point C

Anything else?

Oh and it should be out around the 15th. (I have finals this week >.>)