War Update - Tuesday

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
In that case I retract my love of this weapon. oh god its gunna be bad! D:
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
Bad ass.

Oh man, this is going to be sweet

Demo can keep that mystery weapon now. Who needs it?


edit: try out host_timescale 1.8 for some fun rocket play
 
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KaiserFate

L69: Deviant Member
Dec 9, 2009
69
12
My mind admittedly leapt to sentries as soon as I read the update. It almost seems like the Direct Hit was designed for taking them out.
I also think that being effective with the Direct Hit isn't going to be as easy as people think. Yes, the rockets move nearly twice as fast, but the things were so goddamn slow before that it basically means they are now going to travel at a decent speed rather than a totally dodgable one. Shooting people from a distance or running around tight corners will now be even more challenging with the reduced splash damage.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Am I the only one thinking about the implications for pyro here? I mean, rockets going faster, fire resistant sheilds...

(Not that any of this is bad, just puttin' it out there.)
 

KaiserFate

L69: Deviant Member
Dec 9, 2009
69
12
Am I the only one thinking about the implications for pyro here? I mean, rockets going faster, fire resistant sheilds...

(Not that any of this is bad, just puttin' it out there.)

Perhaps I won't be the only one using the Backburner anymore.
 
Feb 14, 2008
1,051
931

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
The sticky launcher is also a secondary Rand, but alot of noob demos use that more often ;)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
An unlock that is a variation of the existing one and keeps the general idea is just how it should be done in my opinion. And the fact that it increases the potential of good soldiers and is useless to bad players, is an awesome gesture to the competitive players.

This is more or less perfect. :3
 

drp

aa
Oct 25, 2007
2,273
2,628
this is a soldiers wet dream. really excited now :)
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
What an awesome weapon. It's just like the FaN in the way that it does the same job but from a different angle. :D But I fear it's another nail in the Heavy's coffin though. 80% faster firing speed. Ouch.
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
What an awesome weapon. It's just like the FaN in the way that it does the same job but from a different angle. :D But I fear it's another nail in the Heavy's coffin though. 80% faster firing speed. Ouch.

That, and sentires, are two of the things I'm worried for when it comes to the Direct Hit. I mean, since they pratically stand still, it would only take a couple of seconds to completely destroy either of them...
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Hmm what effect does sheild have on rocket.?
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
I think sentries wont be affected, you can also not jarate them, or do headshots.

Jumps will not be affected either i think, as the rocket is at the floor too fast for this to make a difference (maybe you will have to jump half a second earlier, but wayne)