Blocking Gibs From Passing a Window?

SirFatalx

L1: Registered
Oct 12, 2009
9
0
Is it possible to block gibs from passing a window? I am using a window texture with a func_breakable. When I tested it, it seems that when I blow myself up, I see my gibs go straight through the window, and the window does not block them at all (This includes my weapon).

Is it possible to block them somehow?
 

SirFatalx

L1: Registered
Oct 12, 2009
9
0
That removes the window, do you mean put a func_clip_vphysics brush on both sides of the window?
 
T

The Asylum

That removes the window, do you mean put a func_clip_vphysics brush on both sides of the window?

Or you could make the physics clip brush encase the entire window itself. That'd be a lot easier.

As far as blocking gibs from passing though it, I haven't tried it myself, but since I'm 99% sure that gibs are physics objects, thus it should work
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
I'm pretty sure that gibs use a pre-calculated physics system, and cannot handle dynamic objects. Hence why gibs don't bounce off of players.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Yes, but they hit the bsp.

Make a func_brush thats invisible, and disable it when the windows broken maybe?
 

SirFatalx

L1: Registered
Oct 12, 2009
9
0
Doesn't seem to work, oh well, I guess I have to deal with it for now. Thanks for all your help.
 

SirFatalx

L1: Registered
Oct 12, 2009
9
0
The only problem I see is my map has a window with 2 rooms connecting it, and the gibs go right through the window, doesn't look right, but I will deal with it. Thank you.