Sliding Rocket effect (func_water_analog?)

Niodyne

L1: Registered
Nov 28, 2009
11
0
I was messing with func_analog_water using textures that may not work correctly with it... had interesting results. Rockets shot at it didn't explode but instead slid at varying speeds depending on the angle. My first thought/question was is there any maps that make use of this? Like a hockey map with pyros or for placing traps?

I was thinking about ways to make jump (soldier) maps that utilize this feature. But you'd have to be able to cause your own rockets to explode... or there would have to be an environmental pyro blast.

Probably not so much questions as possible discussion material. Not sure how many people have encountered this. Friend says some surf maps have it, but I don't play those.

dk_funcdetail0001.jpg

dk_funcdetail0005.jpg

dk_funcdetail0007.jpg


Also, what's the easiest way to make moving water like water_analog does, but have it not be solid so I can put real water underneath it? I heard references to making the func_water_analog not solid, but couldn't find a guide for it.
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Yeah, I found this out a few months back, It was fun for a while. But seriously, DON'T try in a jump map, I tried and I hated it jumping felt all weird. Another cool effect with this is shooting stickies into it as demo.
 

Niodyne

L1: Registered
Nov 28, 2009
11
0
Hmm, I tried stickies and they just fell past it. What did they do for you?

Also, how did you try implementing it in a jump map? I'm interested even if it didn't work out in the end.
 
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zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Happens in surf_greatriver (or whatever it's called).

Even better is that once they pass the brush entity it continues in the same velocity so you have rockets that float across the sky.

They are still airblastable by pyros too, and I they move just as slow.