That was one of my favorite parts of the map.I should also note that the death pit in Vector 3-1 has been virtually removed in the final version
As long as you keep 3-2 I will live.3-1 is a prime example of a frivolous, frustrating death pit that looks nice, but plays terribly.
3-2, on the other hand, is a good example of a deathpit that's done right. It keeps teams from camping the final point, prevent BLU from edging closer and closer, and gives the map an epic final climax.
3-2, on the other hand, is a good example of a deathpit that's done right. It keeps teams from camping the final point, prevent BLU from edging closer and closer, and gives the map an epic final climax.